The year 2006 was unprecedented for Ubisoft's Tom Clancy series. Next-gen gamers, specifically Xbox 360 gamers, received three great iterations of Ghost Recon, Splinter Cell and Rainbow Six. With each game advancing in gameplay, tactics, and graphics, it's also become clear to this reporter that the Clancy games are becoming closer in play than they originally started out. What exactly is that separates Ghost Recon from Rainbow Six?
It's a good question, one that Ubisoft's Paris, France, and Red Storm teams will answer with Ghost Recon Advanced Warfighter 2 on Xbox 360 and PlayStation 3. For those who missed Ghost Recon Advanced Warfighter 1 last March, Ubisoft's game revamped the Ghost Recon series with functional high-tech gadgetry, gorgeous graphics, and substantial 16-person multiplayer and co-op play. It was nearly a year ago, but GRAW shined mightily because it exemplified Ubisoft's drive to due away with the clunky mission-story-mission-story formula, and replace it with seamlessly blended real-time cutscenes that remained continuous throughout the game. Gamers actually felt like they were part of the landscape, the mission and the team in a way that wasn't possible on previous-gen systems. GRAW also changed gameplay tactics by adding the cross-com, slimming down the team, changing environments by heading into Mexico City for a more urban assault.