In an interview with Tim Willits, creative-director of Quake Champions, we were told hardware is not the reason why the game is not coming to Xbox or PlayStation.
As part of its plans to cut 1,900 jobs, Microsoft has reportedly shut down operations at Bethesda France, letting go roughly 15 people
Bethesda France was made up of roughly 15 people... they couldn't of being doing much
Bethesda France mainly did publishing and marketing within the region
Bethesda France focused on publishing and marketing in the region. And 15 people lost their jobs as part of the closure.
I wonder if this is part of Microsoft's strategy to abandoned physical media or possibly gamepass advertising makes their roles redundant you don't need to market a game as hard when the majority of players get the game as part of a sub which already promoted upcoming games
Tbh Microsoft I think Bethesda being 3rd party same with Activision would probably more competitive than thus scenario imo
The recently purchased Activision French offices might take over all the licensing and marketing for Microsoft in France from now on.
Saad from eXputer: "I'm glad I don't have to choose between Square Enix, Atlus, and FromSoftware due to bad release windows and Shadow of the Erdtree."
Sony has recently published a new patent that wants to dynamically handle the games' difficulty and gameplay based on the player's emotions.
This is something I might use. Sometimes I play some good games but they don’t have difficulty option and are a little too easy.
cool idea
cool idea for horror games especially
the way it's explained here sounds like it could never be forced hopefully, so that's ok with me
Damn, that's a harsh blow. Doom just smashed it on consoles - so why no love id?
PC Master Race 1:0
Devs I think who Sony won't get there titles on the neo and Scorpio, Honestly I can't imagine what idiotic kind of backwards thinking that is.
Not only is it an untapped x amount of millions of users for any older titles still going or any new titles about to be released, but the amount of revenue that despite possibly older games becoming stale for users on pc to console players there like new games period.
We are already seeing a good amount of devs putting in the work because they realise the above from what I said and that's great, but I just can't understand the ones who don't, especially when mouse and keyboard support is now months away for Xbox, don't know how song are handling that bit.
But you see devs need to change and stop with this no console approach and alienating consoles to a degree your pushing away a good many millions of possible owners of your title and a good many possible in game purchase payers.
I know what I would be doing if I was a dev on pc and that's get the work done and get the team's developed titles on console asap.
I thought you could play consoles with a mouse and keyboard if you wanted to anyway?
I don't mind. I just upgraded my rig, so I will be getting quake. Doom did what I told those it would do. Even with people bitching of the "compromise" that it had to do. It has started to peek interest in something that was long dead. And that's awesome.
Besides let the "pc master race" get a exclusive. So far they only get shit MOBA and grindfest MMO's.