Dozens of movies with director's commentary come out every year, but video games have so little developer commentary in comparison.
A gameplay demo of the cancelled Portal prequel F-Stop using recreated assets features no portals, and a unique camera that duplicates items.
From GamesReviews:"Portal with RTX is a fresh look for the 2007 classic. But it's not easy to run, and the results may not impress everybody."
Portal RTX may look like a quant remaster, but that couldn't be further from the truth. It's one of the most demanding games available today.
And in a bad way! This is not where gaming should be going. We should focus more on better physics, AI, more meaningful writing, substance in storytelling and overall art over reflections and lighting effects. But hey, you've got billion dollar companies trying to sell you stuff, so I guess you have to make a whole ecosystem around ray tracing because people make a living out of it on youtube. Talk about losing touch with reality and taking eye off the ball. Advancing gaming as a whole my ass!
I agree completely. There are other things which are needed as well, though. We don't get much Behind the Scenes content, and Subtitles (especially spoken ones). Most games also force you to always start from the beginning and if you're lucky you can later have access to a Chapter Select feature, but that should be open at all times, along with a Rewind/Forward and Scene Selection feature. There's no reason not to have all this stuff.