"...it’s now 10 years later and the Virtual Console has remained basically unchanged. And that’s a big problem." - Alex S. from Link-Cable
Nintendo's mid-noughties revolution feels so distant now, even if its impact hasn't really dimmed. The touch sensation of the DS led in its own way to the iOS revolution, the motion controls of the Wii helped reestablish video games in the living room and push them towards the mainstream, and the reverberations of both are felt to this day. There's another facet of its revolution that sadly never had the same impact, and now is set to finally fizzle away.
yet another part of gaming where the past was better than what we get in the present/future.
Streaming services have become really popular in the last decade. Are subscription and streaming services right for Videogames?
Nintendo Switch Online has replaced the Virtual Console but is the service up to the standard of previous Nintendo offerings? Furthermore, do subscription services like Xbox’s Game Pass and NSO really suit video games? This article explores these issues and looks back at the Virtual Console.
VC is better imo. I got games like Super Metroid for like 30 cents. If NSO allowed you to play online with anybody then I would give it the edge.
While that's valid, though, that old social media meme 'why not both?' springs to mind. Why not have subscription options and a Virtual Console eShop? With NSO being multi-faceted in its offering, it seems unlikely that everyone would drop that subscription in a heartbeat in order to buy Super Mario Bros. for $5.
Because a yearly flow of money is better than people buying specifically what they want. If online was also not behind a paywall you'd be surprised just how many people would drop the sub. When you're only given one option there's not much of a choice.
Just another reason why modding your Switch can fix almost all of the flaws Nintendo purposefully created on their platform. Save file back ups being another reason. Nintendo is the only company that forces you to pay money in order to back up your save files, and it doesn't even work for all games. Talk about anti-consumer B.S.!
Because it was only successful on the Wii. Both the Wii U and 3DS VC offerings were no where as successful. It was time to move on from that service. More and more 3rd parties devs started supplying older games in other ways on the Switch so there's no need. Look at all the Capcom collections for instance. Even Konami got in on it. Same with Neo Geo or Atari collections. I could go on and on.
I agree with most of this, Accept the PC VC, why would Nintendo put VC on PC? Sure it would do extremely well, but it would give people less reason to buy their actual consoles.
Am I wrong to feel entitled to the games I already purchased on VC, especially if they'll be available on the NX?
I mean, Sony does it, why not Nintendo? I don't even know that I can see a list of VC titles that I purchased throughout the years. It needs to be revamped for the NX, especially if it's gonna be a portable hybrid.
I think what Nintendo needs to do is turn the VC from a shop into a service. I would happily pay a monthly subscription to access everything it has to offer, and i'm sure i'm not the only one.
The only reason I can think of for why we have to repurchase each Virtual Console game for each platform as opposed to PlayStation Classics featuring Cross-Buy is because there are new features that are added. PS1 Classics function the same way across PS3, PSP, & Vita because they are straight ports while Virtual Console games gain new functions on Wii U & 3DS from their Wii version such as save states and button mapping. This is also the reason why the PS2 Classics you buy on PS3 won't work on PS4.
it amaze me people still complain more about this than wanting new games.