Phil writes, "Confession time. I haven't played much of the original Doom. Yes, revoke my gamer card if you must, but after playing the brand-new reboot, DOOM (notice the name in all caps because that's how it's being marketed, and it's not just me yelling the name out loud), I felt immediately like I was taken back to the golden age of classic shooters, and that is a feeling I haven't felt in a long time. It was absolutely, positively a great feeling."
How do composers make the iconic music tracks from games that we love? And just what makes them so memorable?
Have you ever looked at a modern first-person shooter and wondered "How did we get here?" Wealth of Geeks performs a deep dive into the genre, including some of the most influential games, from the very first FPS from the cross-genre experiences that changed the game entirely.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Ok, I just finished this game on Nightmare, last night, and let me tell you... in terms of pure gameplay and kinetic thrills, only a handful of games are in the same league. A few more aesthetic nods to the original, including a better use of color, you'd have a stone cold classic here. As it is, it's a marred masterpiece with clockwork gameplay mechanics, akin to F-Zero GX.