Josh Mobley, of TheGameHaus.com breaks down Ana's use in both casual and competitive Overwatch while also giving his opinions on the rest of the nerfs and buffs delivered in this patch.
The composer and singer discuss the collaboration and research that went into the ballad and capturing Aerith’s singing voice.
How former PlayStation boss views gaming’s tumultuous time!
If you actually read the article it’s really insightful as to the state of the industry. You might not like the way certain things are going, but it’s a good look as to why.
"For single-player games it’s not the same exigency [as Live Service]. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more."
The most I ever see is a shorter window from PS to PC. I never see Sony releasing on Xbox or Nintendo, even for their GaaS titles.
The original 'Super Mario Bros' for NES ended up on Atari, Spectrum, Amstrad, and Commodore 64 in frankly worse but unique versions, considering what
Zen is now a viable pick so his buffs are great. I loved him in the beta but he was tough to use at release. He's still a glass cannon but sensible play makes him a beast.
I'm also loving the buffs to D.Va. She feels like a decent tank now and can be an absolute terror in the right hands.
No mention of the debuffs for Symettra and Torbjorn? I know they're console only but they're worth a mention.
Overall the balancing has been pretty good, now we just need a toggle option for Lucios wall ride.