Watch_Dogs 2 producer explains why Ubisoft decided to change driving from "simulation" to "arcade" in this sequel.
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I hope that's just one of many things they changed, Watch Dogs disappointed me a lot
Well it wasn't very "simulation" like in the first one and more close to "arcade" so they thought "F*** it".
SIMULATION? Seriously?! They called their driving 'physics' in Watch_Dogs a simulation and want to go more arcade? MORE arcade? You could pop a wheelie on a bike and just keep driving, even turning in slight corners.
Well, I have to play it, or see it being played, before I can judge, but this doesn't bode well for WD2...
The original Watch Dogs was such a disappointment. However, this new take may give it the series the second chance it deserves.
Say what? How was driving in the first watchdogs NOT totally arcade?? I loved driving in that game because it was so easy. Like driving on rails...