AusGamers has reviewed Playdead's Inside and writes:
"Now, that intro is not meant to derail the game as a whole. From the outset Inside is an intriguing and engaging little beast. It slowly and masterfully presents you with wonderful puzzles and progression, without a single word being uttered, or displayed on-screen. It takes cues from games as far back as Another World as well as the studio’s first opus, Limbo, and through all of this a sort of mystery forms. You’re playing as what appears to be a young boy escaping from… something. When he’s caught, or when you fail a puzzle or succumb to a dangerous part of the environment, he dies gruesomely. And through all of it, you just don’t know anything.
In fact part of its marketing boasts solving the ‘mystery’ of the game, but at its close you’ll be more confused than ever. It’s the part of the experience that makes me so unsure about any of it. It’s almost as if Playdead had a tech demo someone in the studio built in Unity and they tried to contextualise a game around it. You could easily argue that the whole thing is meant to be left up to interpretation, but I think that’s a bit of a copout because games, by design, are an interactive form of storytelling that should supply enough agency to the player to master their own fates. And in Inside, this couldn’t be further from the truth, once the credits roll. "
These are the best short games on Xbox Game Pass. They offer a variety of different experiences that can be enjoyed without commitment.
The Xbox CEO's personal intervention led to a exclusivity deal with Microsoft, reveals Playdead co-founder Dino Patti.
You mean this guy that put one of his games on gamer pass and says it hurts sales:
https://videogames.si.com/f...
“We did a pretty good deal,” Patti says. “I also think it hurts sales. Because a lot of people just go in and try it and they don't invest. If they don't like the first 10 minutes? That’s it. Also, if you don't make the first 10 minutes amazing, maybe it's also a problem. I think [Game Pass] is okay. It's not my favorite. My favorite is the old premium model where I sell you on some video, on big images, and earn your $30. And then after that, I have to deliver. I don’t need to get money out of you later.”
He and his partner were smart in the fact to tell Sony shit no in owning the IP of Limbo. As for Inside, it's a great game. Music, atmosphere, everything is on point. Xbox got some time exclusivity. And Phil threw money at it. Luckily it wasn't permanent in that I wouldn't have been able to play it. Probably sold more on PlayStation though. But Play Dead sure knew how to make simple but fun side scroller games with puzzles in them. I would buy the next game like those. And knowing the guy, he would want me to buy his next game and earn his money that way.
“Not only was Microsoft responsible for much of the game's marketing at various trade shows and conventions, but the timed exclusivity was kept very brief, as the PS4 version of Inside was released just a few months after its debut on Xbox One.”
A lot of folks think these deals are all about cash payments, but often the consideration is marketing. My guess is that this will be less so on Xbox now that Microsoft has all those studios to market.
So Phil did what he was complaining in court that Sony was doing. Lol
Headline acts like this game was never coming to Xbox. Not true. It was going to be probably a 1 year exclusive to Sony. Spencer probably gave them the same money to make it 3 months for Microsoft instead.
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The game is nothing in short of a 10/10, Im on my second run and its epic.