Edge writes: "This year's Tomb Raider Underworld will be the ninth proper home console installment of Lara Croft's never-ending quest for booty. The buxom heroine first debuted in the original 1996 Tomb Raider, with developer Core and publisher Eidos drawing back the curtains on what would become a pop culture phenomenon that transcends gaming.
But Lara Croft is an interesting duality: on one hand she has served as a symbol of female empowerment--a strong, smart, sexy woman whose dual-wielding is worthy of a John Woo flick. On the other hand, Lara and her exaggerated womanly proportions have been viewed by some as an objectification of women--an easy way to exploit the raging hormones of the young, videogame-buying male demographic.
The question of whether or not Lara is sexy or just plain sexist is not such a cut and dry issue. With Eidos' introduction of a new living, breathing (gymnast) Lara Croft model, we asked women of the games industry about Lara's evolving role as the iconic front-woman of the hit Tomb Raider franchise."