Review by Louis Bedigian:
"Gamers love destruction. We love to engage in large-scale battles, steal vehicles and weapons that could help us win, and destroy anything that could hinder our progress. It's the very foundation that built Grand Theft Auto, which has been the precedent for most of our open-world action games. But few titles have been able to approach the level of destruction introduced by Mercenaries, one of the most creative shooters to grace the first Xbox and PlayStation 2. And from the moment its long-awaited sequel – Mercenaries 2: World in Flames – was unveiled, gamers have been clamoring for more destruction, an element that has been taken into overdrive on Xbox 360 and PlayStation 3. Just take a glimpse of the trailers posted right here on GameZone and you'll be enamored with the possibilities of the game Pandemic spent the last three years developing.
However, the beauty, expectations and inevitable praise lies with the game's new-gen debut. The Xbox 360 and PS3 versions have already garnered a tremendous amount of attention. Mercenaries 2 is also headed to the PC. But where does that leave the other version, which was designed for the eight-year-old PS2?"