We like a lot of what we've seen with the PS VR - like the price, accessibility, and some solid software - but the PS Move controller is a problem.
Never really planned on using move with this apart from just trying it to see how it is. I'll be plenty happy to play using the duals hock with psvr (which, according to this article, seems to be the better option). They'll probably bring out revised move controllers later on but for now it's at least a good thing that your current ones will work.
The hardware itself is more accurate and comfortable to use than the Wii. Unfortunately, motion controls were nothing more but a fad for 7th gen, with the Wii sales dying later-on, and Kinect being a flop with Move. However, the best thing to come out of the Move would be the fact that the tracking and motion sensing technology were used in the Dualshock 4 and the PSVR. However, motion controls are seeing better implementation WITH VR instead of its own standalone feature. Vive comes with two motion controllers. Rift is getting motion controllers soon. Price points, the Vive being at $800. The Oculus Rift at $600 only coming with an Xbone controller as of right now. The PSVR and two-Move controller bundle which is at $500 OR the headset standalone for $400, PSVR is still the cheapest way to get the full VR experience as of right now. Even with the cost of the systems FOR said VR, PSVR is the cheapest because a PC that can run VR at an "optimal" level is about $1300 as of right now. Granted, I have a PC that's considered "VR Ready", but I do not plan on investing in VR for it until the prices go down on the Vive (Oculus is making exclusivity agreements and Bethesda is in a suit against Oculus over John Carmack stealing tech from Bethesda for Oculus)
my friend invited me on tgia Friday for dinner party and he had kinect. I was the only gamer there and we really enjoyed kinect sports. All the non famers were saying lets buy it. Its cool
The Move controller is actually very accurate and natural feeling. I still use it sometimes when it's raining and I need a game of disc golf.
I agreed, but I almost disagreed. The Wii "died" after hitting 100 million sales first last gen. How many more consoles do you want it to sell? lOl
After trying Move with PSVR, I was impressed by how precise it was. Worlds away from the early use of Move with PS3. Yes, it's a bizarre choice to use an old input with a brand new VR technology, but I'm not concerned at all after trying it.
The move controller has some of the most precise accuracy in a motion control. In fact, many even compared it to just as fast and accurate as a mouse. I don't think ps vr will be held back by ps move for one reason. Support for the device itself. I can see many devs opting to use the controller as the main input, and though at launch well probably have a lot of ps move/vr games, I expect it to shrink down. It's a shame to, because I actually loved how well move worked on the ps3.
That table tennis game was just too good with Move. When you slice the ball, it actually curved.
i just wish the move controller had an analog stick or a touch pad section for movement. Having to use the separate controller is stupid
Well in my experience with the move, it was leaps ahead of the Wii to say the least, but it always felt like the PS3 Eye camera is what held it down. The PS4 camera however has better tracking (even so far as Kinect-level tracking when I used the Playroom). No doubt it would also be them saving the investment on Move to directly relaunch it with PSVR
It also helps that this camera has two lenses for better 3D tracking. This isn't the old move system, theyve mastered all those nuances it had. I really think the only problem with move is a lit room vs a dark room
That's why it has the bright LED bulbs for tracking
Uh... The move controller even on the ps3 was glorious. I was amazed by what you could do with the thing. It felt so natural to use, and you could twist and rotate things you hold in the game just like in real life. If anything the move controller is going to revolutionize VR interaction. Shaking hands with people around the world, opening doors in games, picking up items and examining them in the vr space, melee combat, ranged combat... The sky's the limit with these things. And I hear this is going to be BETTER than the ps3 version was. Definitely buying this if I end up buying PSVR.
Kinda hard to see how move controllers will "revolutionize" VR when Vive already does it
I doubt that very much, because it does work 🏢 pretty good, a few games that get made have trouble and suddenly, its the Hardware's. Fault...Media Molecules: Dreams say other wise.. And tho gives a real hint , that Move is not going to be holding it back, speed of production is. http://www.digitimes.com/ne... How about 10 million units shipped before the end of 3rd Quarter of 2017! Over 6million before end of 2016. Yes, PSVR is going to be held so back by Playstation move controllers, when many times you will be able to use a standard PS4 dual shock controller to play VR games anyway..hello it has a light tracking as well, the VR games can just be played as if it was just a standard PS4 game. And since the vive, and OculusRift also have and use wand controllers as well, many games that use such are going to be ported to the PS4 due to the fact that the PS4 shares the same core functionality. Of wand controllers through wireless camera 📷. Tracking like Vive & OculusRift leaving out more gamers to sell their software too by many 3rd party PC 💻. VR development games would not benefit their studio..so having. More consumers to sell their game too is going to benefit. Them. Sony does, not make PC games or has PC game studios, So its not going to really matter to them how well the PC 💻 VR does , because it just means more of a chance that those PC 💻. VR games head to Playstation VR anyway..as long as PSVR does good in the console market. Having upto 10 million units shipped by mid year 2017 would be a fantastic start no doubt.
"Sony released Move in 2010 for the PlayStation 3 in an effort to battle Nintendo’s Wii" not at all, it was already in work since ps2, AND the ps3 controller ALREADY had motion sensors in it when it launched BEFORE the wii was even released on the market. anyway, i dont agree with the article, Tumble showed me how accurate the ps move can be, and it was only using the ps3 camera..
"not at all, it was already in work since ps2, AND the ps3 controller ALREADY had motion sensors in it when it launched BEFORE the wii was even released on the market." Exactly! Dr. Richard Marks. Was hired in 1999 when him and his design team @ Sony in 2000 @ siggaraph convention showed off the PS2 with the Eyetoy camera 📷 working with a motion control setup designed with mock (wand) wireless controllers that used a demo on the PS2 . The Demo was called (the medieval Chamber) In 2001 Nintendo was : Pitched a wireless wand controller set up..after Sony turned it down by the same company that went on to pitch the concept to Nintendo. For good reason Sony already had one of their own.
When the PSVR became available for pre-order, I bought two 2nd-hand move controllers for around 20 US dollars. I've heard nothing but great things about them with the VR. Just don't swing them around like an idiot. PLUS Sony have a brand-new stand-alone gun controller coming out also. PS VR will be fine with or without the move controllers. You wanna spend well over a 1000 dollars for PC then also spend more on Occulus... then go ahead. PS VR is BY FAR the cheapest option and BY ALL REPORTS, is very well done. I'll stick with PS VR and their motion controlls, thanks.
Great article. My main worry with VR is the aspect of controllers. I think kinect would actually function well as a VR input
100% wrong. The Move controllers are the best motion controllers on the market.
The message around the Move controls are so mixed. Some say they are bad and not precise enough. Others say it's really good and that the complaints are wrong. Guess we find out in October.
It's called "SABOTAGE" before it's release because it has no console competition. And, the fact that it's cheaper than going PC, some are scared of it selling more and getting the brunt of exclusives. Sure, more money gets you higher quality. But Sony is showing gamers the product you know, the one you already bought, still works as intended. And this guy is comparing it to something that costs double in price. Oculus hasn't even said how much their motion controllers cost on top of that $599 with the Xbox controller not even having motion tracking. It also doesn't make sense to say the headset tracking works but he's not sure if move's tracking will work going forward. Both work on the same tech of sensors and light tracking. Either they both work or they both don't work. It's like comparing vice grips to a pair of pliers.One just gives you a better hold on the nut. Still doesn't change the fact they both work and the pliers still gets the nut off. Corrective criticism is welcome. But nitpicking when both hardware work fine and have proven so for a year is lame journalism. It's like they're trying to hurt the product before it even releases showing hidden ulterior motives.
But VR is what finally makes motion controls awesome, I've played the HTC Vive and the Oculus Rift, I haven't tried PSVR yet, but from my experience I can tell you that it's far more immersive with motion controls.
Highly disagree. These seem like Move nitpicks, almost like you were trying to hate it. I've never had a problem with the move tracking on PSVR. And if it's such "old tech," why are they using the exact same technology with the lightbar on the DS4, the light nodules on the VR headset, and the bulb on the end of the PS Aim controller? Because it works. The calibration in Arkham VR had nothing to do with the Moves. It had to do with the fact that by actually requiring precise aim on moving targets... some people don't actually throw that well, so there's auto correction to get into the meat of the game. Another phrase for that? Video Games. I'm sure they would have developed it in game the same way no matter which platform. No, the Moves will not kill PS VR, and most people expect that new tech begets new tech, so it's amazing that they can build on a platform of existing tech, something the other companies can't claim.
Possible. I haven't used one in years and years, but I thought it was pretty damn good at the time
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