GamingShogun writes, "All of the items you can purchase have their own stats, pros, and cons which differentiate them from one another. This opens up a great level of tactical possibilities in your games. In fact, one of the things that struck me the most from taking a look at Combat Arms was the ability for your side to function as a cohesive team instead of getting myred down by complex gameplay mechanics. The gameplay is fairly simplistic, much like Dynamix' Tribes was (and people STILL play that one). However this simplistic design ends up allowing a huge amount of complexity in how squads/guilds/clans will organize themselves and their plans to dominate the multiplayer games..."