VGChartz's Taneli Palola: "I recently wrote an article about some of the worst instances of voice acting in video games and it got me thinking about the importance of voice acting in general, and the effect the quality of the voice acting can have on a video game. Today, great voice acting in video games is often taken for granted, creating situations in which its actual importance is severely underrated."
The composer and singer discuss the collaboration and research that went into the ballad and capturing Aerith’s singing voice.
How former PlayStation boss views gaming’s tumultuous time!
If you actually read the article it’s really insightful as to the state of the industry. You might not like the way certain things are going, but it’s a good look as to why.
"For single-player games it’s not the same exigency [as Live Service]. But if you’re spending $250 million, you want to be able to sell it to as many people as possible, even if it’s just 10% more."
The most I ever see is a shorter window from PS to PC. I never see Sony releasing on Xbox or Nintendo, even for their GaaS titles.
The original 'Super Mario Bros' for NES ended up on Atari, Spectrum, Amstrad, and Commodore 64 in frankly worse but unique versions, considering what
Just wait till YOUR the voice acting, interacting with sentient like AI...
That's gonna be hitting headlines.
BETS ARE UP BOYS AND GIRLS!!!... When do YOU think it's going to happen?
M$, Google and many other multi million/billion investors are rapidly trying to create and advance AI, although the, "public", demo's are silly, imagine where it will be in 2 more generations?... If the Neo/Scorpio don't impress you, imagine what a 100 gb Ram console with a GPU sitting around 100 TFLOPS might be capable of?