Its loveability makes its other weakness more regrettable, particularly as they're often in areas where the game's otherwise strong. For example, its destroy-what-you-like engine's a marvel, but there's a bit too much pop-up. It's genuinely well written, but some lines are repeated far too often.
Those moments grate, for a half-second, before something wonderful distracts you from them, and fills your attention with sparkly, brutal joys - like a shiny new rocket on the roadside, a tank that's carelessly been abandoned by its driver, or an explosion so big that it looks like it'll give your average nuclear test insecurity issues.
Which, inevitably, you'll walk manfully away from, whilst smoking a cigar. As is only right.