The Protagonist, the Player, and the Game Designer writes "How do a game's designer, player, and protagonist interact? Mike Rubin takes a look at how three parts of a gaming experience interact - especially in terms of interactive fiction games, where many designers plan for responses that don't correlate with how the protagonist should act, but how players make them act. The fact that designers do figure out responses to problems that aren't necessarily part of their 'vision' is a double edged sword:"

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