OnlySP: What does it mean when a game is linear? A Google search of the word linear digs up a strict definition of “arranged in a straight line” or “sequential, occurring in a series of steps.”
A stunning Uncharted Unreal Engine 5 imagining has been released, featuring cutscenes, platforming, combat, stealth, and vehicles.
Created by Daniel Arriaga, a level designer at MachineGames on the upcoming Indiana Jones game, this fan concept is a solo developer project.
This Valentine's Day got me thinking of some of my favorite video game couples. Specifically, Nate and Elena from the Uncharted Series.
Push Square's editorial team delve into their favourite PS4 games.
Yep. I really appreciated this change in level design.
It did make an action-adventure game seem more adventurous, encourage more exploration and provide a number of different approaches to getting through a level. The wide-linear approach taken from The Last of Us also worked wonders in levels almost perfectly built for stealth combat. As such, scenarios can be so much more dynamic for it.
Seems like a number of PlayStation developers are going for the wider options, having been used to delivering linearity for quite some time. Most notably Horizon: Zero Dawn's huge open-world, and I'm fairly confident that Quantic Dream's new game is going to offer more pseudo open-world options, being a game that is called "Detroit", a city. It's good to see these developers expanding their games to seem more open, even if it is just for effect.
And it was a much better game because of it. Every game doesn't have to be open world. But to have a linear game with a lot of options for exploration just works wonders.
Uncharted games have never been open world games so anyone who complains that they aren't open world doesn't understand the genre or is just looking for an excuse to hate, not every game is open world, that being said they did a good job here making it feel larger and more open while still getting you to the next objective.
Mehh... I don't know about that.
Many of the side area's were designed for the, "treasure", items.
And they are entirely pointless. Too bad we never got a dark souls like item description for each of the treasures to ACTUALLY make them worth picking up.
I would have LOVED to find a Bonny/Henry heart carved into the side of a goblet or a secret code symbol that showed who the first traitor was!
But nope, lets get mirror mode. Game sure as hell felt linear to me. Actually, it was the DEFINITION of linear, "and it's not even complete!", so cool to pay over 100 dollars for a single player game only worth 1 playthrough.
BU-BUT IVE PLAYED IT LIKE 3 TIMES NO- Because nothing else is out atm right now, right?... Yeeeea!
80 bux for 14 hours, and the most polished yet still boring mutliplayer I've ever seen, "Come on, we ALL know the multiplayer was for the most part dead 3 days after the game came out".
OH BUDDY I STILL PLAY IT YOUR SO WRO- Then you just don't play actual good multiplayer games. And that's completely fine. But arguing from inside the glass bottle isn't really respectable.
Uncharted 4, 9.5/10
WOO MAN U BETTER TAKE A STEP BACK, YOUR OBVIOUSLY NOT A GAM- Oh I am, i'm just not a sheeple.
UC4 is not the only game to do this, The Metro series did it also it too is a story driven experience.