Kotaku.com writes "No relief in sight for the 5000 or so Japanese gamers who might be on the weekly hunt for an Xbox 360. With a limited supply, those looking for a Microsoft brand console on which to play a copy of Tales of Vesperia or a second game will be left wanting until such time as supplies are replenished. That means that only 3500 Japanese gamers could get their hands on a 360 this past week. Just heartbreaking to see demand kind of (maybe) outstripping supply like this."
Plenty of unforgettable games have completely messed up their players throughout the years, all the way back from the PS1 days to the dark recesses of the modern internet.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
They're well informed on the flop nature of the Console thus they refuse to buy Xbox 360 consoles
It was around 3000 before Tales of Ves and it's back to normal again.
Kotaku thinks Japan instantly going to buy another 30,000 or spin it like that.
ohhh please,spin as much as you want,now If infinite Undiscovery do its magic, then MS will come out and say "we shipped more consoles to meet the huge demand for Xbox360 and we will continue to provide the best RPG experience only on Xbox 360,We expecting shortage again after one week, we will ship more consoles when the Last Raiment is released, so don’t expect higher sales number for us until the new shipment, thank you for being stupid"
MASSIVE LOL @ WAKATU
Their positive Microsoft spin never ceases to amaze me
M$ will keep bribing for those RPGs