With The Last Guardian, Fumito Ueda has spoken about how the PS4's technical limitations influenced the design of the game. He says that he "keeps returning to similar ideas" for his games due to these constraints.
Veteran game designer James Montagna is directing this new project and apparently has a new outlook on game design after teaming up with Nintendo
The new Nintendo-focused emulator for the iPhone is now available with support for several classic systems.
Won't belong before Nintendo bangs on Apple's door to have the emu removed. Like I say you take down one six more take it's place. Problem is people are putting emu's on such stupid platforms. The good emus are the ones not on stupid platforms like a red target. The good emu's are word of mouth and keep a low profile.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Dramatic title yes?
So a game that was due on ps3 is now being influenced by ps4's limitations. Will we ever see this game?
This title is wrong.
You mean how PS3 did? What's there to complain about with the move to PS4?... Seriously!
Lol, sometimes the limitation is the mind of the developer ...
PS2 was to limiting
PS3 was to limiting
PS4 is to limiting
... what the hack... maybe the idea of the game isn't that good ... or maybe the producer should speak to other developers.