Taken as a whole, Infinite Undiscovery's a game with a bit of an identity crisis. When it's acting like a run-of-the-mill JRPG, it feels clichéd, but reasonably enjoyable. When it tries to be innovative, however, its unsatisfying combat, superfluous subsystems and wasted ensemble cast make the whole experience feel half-hearted. Like its hero Capell, the game's caught between sticking to what it knows and the temptation to go out and be a real revolutionary. Unfortunately, Infinite Undiscovery never really figures itself out, leaving it an inconsistent game that's awkward and shallow, but still intriguing. Just like its nonsensical name.
- Great art style overall
- Intriguing story and universe
- Main character and his squeeze are actually likable
- Choppy, unfun combat
- Trying to block any attack and inevitably failing
- Uneven graphics