Adjust bounding boxes and sensitivity however you prefer.
There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.
Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.
Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Very nice.
Always great to see developers pushing for serious user customization, especially on Wii.
this game might just blow metroid out of the fps holy grails spot....can't wait...
Metroid is a different type of game,more exploration than FPS.This game will sell if the controls are like Metroid yes.......but i really hope they stick the online aspect of the game.16 player(HV stated) deathmatches with wii controls.........cant wait.
If you look at the descriptions of some of the options in the video, they use the word 'Wiimote'. That's never been used in a game before has it?
I thought it wouldn't be allowed...
And also i've seen the 'Dead Zone' option in a few games and I looked around but can't find what it actually means, yes i'm an idiot, everyone laugh, but what is it?
isn't the purpose of the Wii to make the games easier to play? because this looks too complicated, too much things to adjust...