Adjust bounding boxes and sensitivity however you prefer.
Very nice. Always great to see developers pushing for serious user customization, especially on Wii.
this game might just blow metroid out of the fps holy grails spot....can't wait...
Metroid is a different type of game,more exploration than FPS.This game will sell if the controls are like Metroid yes.......but i really hope they stick the online aspect of the game.16 player(HV stated) deathmatches with wii controls.........cant wait.
My fingers are still crossed for split-screen!
If you look at the descriptions of some of the options in the video, they use the word 'Wiimote'. That's never been used in a game before has it? I thought it wouldn't be allowed... And also i've seen the 'Dead Zone' option in a few games and I looked around but can't find what it actually means, yes i'm an idiot, everyone laugh, but what is it?
Dead Zone is the imaginary box wherein the movement of the aiming reticle translates into aiming, whereas outside the box it translates to both aiming and turning. EDIT: no problem, chanmasta.
He is lying!!! Dead zone is where you die because you can't enter that place!!!!
isn't the purpose of the Wii to make the games easier to play? because this looks too complicated, too much things to adjust...
I prefer flexibility.Even the pros of MLG have to constantly tweak their control setups to accomodate them.It looks complicated but that is the best method of making a shooting game on the Wii work
The ajustment is optional and to my knowledge there are presets of which the player can choose from if he isn't happy with the default settings but doesn't want to make individual customization. To me the adjustment looks very easy and practical, so props to High Voltage. I think these kind of additional features are great.
Who says you need to adjust anything? It's called an "option" for some reason. And these options only make it easier for us once we set it up to our liking.
One of the things I am most impressed with on Killzone 2 is the reaction when bullets hit the enemy. The movement, torn clothing, blood/body particles, etc. This hardly compares to Killzone 2 in a "realistic" sense, since that isn't the Wii's strong point, but the similar effects seen here in this video are pretty awesome. FPS's are nowhere near my favorite type of game, but I'm very excited about this one, and I'm grateful as a gamer that they are taking this risk.
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