Jason Hill Writes:
"When a game is as universally loved as The Sands of Time, it's natural for Prince of Persia fans to be alarmed at the radically different style of the latest instalment in the series.
Due this Christmas for Xbox 360, PS3 and PC, the new game, simply titled Prince of Persia, features cel-shaded visuals that Ubisoft describe as "a brand-new illustrative art style".
When Screen Play asks experienced level designer Michael McIntyre how he would assure fans concerned by the radically different look, he says they just need to play the game and they will discover "it really does connect with the whole feel".
"The original Prince of Persia was like a step more towards a historical feel. This one really is a mythological adventure and I think the look really goes along with that. It almost makes you feel like you are in a hand-drawn storybook, a fairytale."
"But really, the reaction that most people have had to it has been overwhelmingly positive," McIntyre assures us, somewhat unconvincingly.
"People find it very striking, they really like this idea of brightening up the world as part of the gameplay. And I think a lot of people think it looks different from a lot of the other games you see out there."