There's a point in nearly every JRPG when suddenly the entire world opens up and you're overwhelmed with an overabundance of side quests, mini-games, and new locations. We like to call this the "Airship GET!" moment. It's that "Aha!" when everything changes and the story takes a backseat to relentless plunder of goodies and secrets.
About 25 to 30 hours into Namco Bandai's incredibly satisfying anime-styled romp, that Airship GET! moment occurs. The funny thing, though, is that as exhilarating as grabbing an airship is in Tales of Vesperia, you're still absolutely compelled to chase down the loose ends of the story. The credit goes to Vesperia's well-spun yarn about choice, responsibility, and the encroaching end of the world.
* Pretty anime-style visuals.
* So many places to explore, mini-games to exploit, and things to do.
* Spatial distance can be hard to judge in battle
* Why do you suck so hard at making curry, Yuri? Grrr!