X360 review: Too Human

When Denis Dyack and team first began work on Too Human, the videogame world was a very different place. It was 1998, the original PlayStation was the preferred home console, and the open world of Oblivion, the story of BioShock and the characters of Mass Effect were many years away. Of course, there were still many stunning games to compete with, but the things we often take for granted now – glossy graphics, genuine choice and engaging dialogue – were far rarer back then. It means that were Too Human to be released seven or eight years ago, which was surely the initial intention, it would certainly have scored quite well. Today, however, with such a glorious line-up of games on 360, it all feels rather underwhelming – a sensation X360 are sure you'd discover if you spent the full £50 on the game.

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