Executive director Jamil Moledina announces that there will be two different talks during the Game Developers Conference about squeezing the most out of the PS3 during development.
They have some great secrets to share on how they made that stunning launch software! I thought they would want PS3 games to get better... I didn't see Microsoft or Nintendo doing seminars on how to make code run on their systems.
This is information from Sony's inhouse studios aka the creators of Motorstorm, F1 and GTHD that is great and BIG news! Hopefully we'll all find out why all three of them games look so damn good ;) It's been a fact that all Sony's inhouse studios have been sharing information with eachother for a while to any dedicated article reader on the PS3. But now for the first time there going to share the classified information with the rest of the DEV community. People are going to learn how well the CELL and RSX really work together the ported games that you are refering to at launch are insignificant at this point or conversation. Note how the GDC editor's title is Sony Shares First Party Secrets...
MS has been creating and distributing dev tools for some time now. Its nice to see Sony doing this for 3rd party companies. Definitely good news.
It's not just about how Cell works, or RSX works, it's about how they work together. And showing that kind of information to the public is going to be awesome. Hell, we might even get sneek peaks at upcoming titles. =]
that they should have been providing to all developers for their system, not keeping it secret for only their inhouse development teams to use. If developers don't know how to get the best results from a system, then that system won't get good original content, it will get ports from other systems, if it gets anything, which is not good for hardware sales. Microsoft recognized this with the first XBox, and gives all their developers extensive training and support to make their games look the best they can.
Why did they not just build a system that was easier to code for???
DAMNN!!!! I want that sexy red PS3
Well Well Are they finally giving the real and final RSX specifications now? Or still covering up like a supercharged Gamecubeversion is inside the Wii like Nintendo covered up long time?
if it's a 7800 gt or 7800 gtx?
Scrumptious, stop flaming on everything PS3. If you really hate it that much make some thoughtfull arguments instead of childish pokes. Sony's consule is hard to code for, but people said that about the PS2 also. Developers will get used to it and this is exactly what Sony should be doing. Maybe its a little bit late, but I'm sure they've taken the time to uncover as much as they could and that they wouldn't give out any bad advice.
with the fact that the GPU is based on the 7800 series, which was released early 2005. That's not flaming. I was pointing out the fact that both GPU's are based on PC technology. The PS3's GPU based on the 7800 series has been out since early 2005 while the 360's GPU based on the R600 will be released in first half of 2007. Since the PC market advances technology so rapidly, which GPU do you think is better? The one released in 2005 or 2007? The PS3's GPU is a capable chip, but cannot compare to the 360's in overall performance. The 360 GPU is an engineering masterpiece. A superb design of features and efficiency. If you want I can post some specs and reasons, but DJ will just come and post some "facts" stating PS3 superiority in every way. The difference is I have played both machines, and tend to buy all consoles each generation. I am not impressed yet, as I have been playing Next-Gen games since the 360's launch. I can see why PS fanbos get excited, as there is a great difference between PS2 and PS3. But right now 360 games have the edge. I'm a technology buff, and work in electronics repair, so I do a lot of reading on electronics. I never said the PS3 was crap, just overpriced because of Blu-Ray, which a lot of consumers wish they would have left out. I will purchase a PS3 after a significant price drop and a greatest hits line is out.
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