350°

Homefront: The Revolution has so much potential, but nobody seems to care

Alex from GamersFTW writes "The FPS genre has so much more to offer than the sort of high octane, almost roller coaster-like rides we’ve been getting with every Call of Duty game since Modern Warfare 2. Sure, Call of Duty arguably pioneered the thrill fest campaign that has become its signature single player experience, but after years of the same thing, the series intense action scenes feel like a substitute for thoughtful narrative. Innovation in the genre is hard to come by these days, and apparently even when a story driven, unique and edgy shooter comes by, nobody cares enough to try something different."

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gamersftw.co.uk
Yukes2921d ago

The original Homefront had tons of potential, too, but failed to realise it. I think The Revolution will be a lot better, but it's releasing at an abysmal time! Whatever you do, don't get in the path of Uncharted 4!

ragnalamb2920d ago

The first game had one of the best stories ive seen on a game... Cruel and realistic. I was hoping to see a sequel, but then thq closed its Doors.

joedom2921d ago

Ah, Homefront: the franchise that nobody asked for, but we're getting anyway.

zcmilano2921d ago (Edited 2921d ago )

Yeah they pretty much started the sequel straight after the first game.. which was odd given the poor reception

wakeNbake2921d ago

The alpha for this one wasnt any better, gunplay feels worse than COD 1.

DivoJones2920d ago

Yeah definitely a risky move making a sequel to an underwhelming game. I purchased the original Homefront to spite Call of Duty, but ended up switching back after playing Homefront a couple of times. This sequel will likely be the nail in the coffin, especially releasing it against Uncharted 4.

kraenk122920d ago

You're right. One should be able to play the North Koreans and invade the USA!

zcmilano2921d ago

The game does have great potential but the beta was pretty awful. I'm sure a lot of people have been put off..

Legion212921d ago

I definitely was, I understand it was a beta but there was nothing enjoyable about the experience.

gamerpop2921d ago

No thanks. Way too many good games coming out this year to bother with this trash.

snellings2921d ago

This series is kind of an adaptation of Red Dawn, huh? Which is great, I always liked the cheesieness of that franchise (two movies counts as a franchise, right?).

An FPS that favors a single player narrative rather than competitive multiplayer? Sign me up!

Yui_Suzumiya2920d ago

There was Red Dawn and then a remake of Red Dawn, lol

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340°

Xbox Series X: 20 FPS Boost Games With Lackluster Upgrades

Xbox Series X's FPS Boost is game-changing when it works and disappointing when it doesn't. While frame rates are often consistent, many titles make concerning sacrifices. This lost compiles 20 FPS Boost games that make major sacrifices, detailing their drawbacks.

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techraptor.net
darthv721051d ago (Edited 1051d ago )

As someone with the Series S, it makes more of an impact there than on the X. From what i have seen, if the game already supported One X enhancements, then its best to just let it be on the Series X.

Darkwatchman1051d ago (Edited 1051d ago )

But there’s also 13 games that get FPS Boost on Series X that don’t get it on Series S and another number of game that have higher framerate targets with FPS Boost on Series X than Series S so it’s actually not that cut and dry. It’s pretty disappointing on both ends. The cases where it works as intended or as people may have initially thought it would turn out are too few.

XBManiac1050d ago

If you have Series S and you use backwards compatibility... it is not comparable to Series X. Series S runs vanilla Xbox One versions because of the lack of RAM to emulate Xbox One X ones, for example. Series X is far greater improvement on BC.

1051d ago Replies(3)
gamer78041051d ago (Edited 1051d ago )

Great to have options I’ve gone back to playing dragon age inquisition and it runs superbly. Good article though detailing differences.

DJStotty1051d ago (Edited 1051d ago )

Wow, these downplaying articles are rife this week in the lead up to E3.

Funny how it is only this week these articles are surfacing, even though we knew about Series X not running upgrades from Xbox One X BC games months ago. As per article :-

"If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

Well yeah, you can not change some other developers game code, only they can enhance their own game via next-gen patches.

There is even one now on how Gamepass for PC is "broken".

Wonder what we will see next? We have had Xbox not making any money on any console ever, gamepass for PC is broken, FPS boost has lackluster upgrades, xbox division is being ran in the red at a consistent loss, gamepass has never been profitable, all in the lead up to Xbox and Bethesda's E3 showing.

Funny times, roll on E3 for me, can't wait.

Darkwatchman1051d ago

The issue with games not running One X enhancements as not as simple as you state as again, the first 2 batches had games that worked with One X enhancements. Prey, UFC 4, and Skyrim ran with Xbox One X enhancements. Then in the final batch, we got Shadow of the Tomb Raider. The issue is the inconsistency.

Microsoft taking the “exploit” away that used to exist for still running with One X code in Fallout 4. That workaround got removed which is disappointing.

“We’ve known for months”

Before the last batch of 74 games, we only had 2-3 games that lost the enhancements? So it’s actually only been ONE month that we’ve seen how much of a dramatic cut many games have had to make.

Regardless, this article exists to compile each title’s rendering set-up with and without FPS Boost. I don’t get why people are always so personally insulted when something isn’t praised to high heavens. I LOVED replaying Prey with FPS Boost because I got the best of both worlds. Also loved replaying Shadow of The Tomb Raider. Any of the games on this list however?? Not so impressive.

DJStotty1051d ago (Edited 1051d ago )

"So it’s actually only been ONE month"

https://www.ign.com/article...

Since before launch - September 2020

https://twistedvoxel.com/fp...

March 2021

So yeah, it has been known for months, 3 to be precise

All in all, the title description of "lackluster upgrades" is just the series console using the Xbox One S version of the game without the One X enhancements, to achieve the FPS boost.

Says it all when the article needs a disclaimer saying they are essentially "making assumptions"

"While this list compiles information as accurately as possible, some assumptions will be made about dynamic resolution. It is assumed that with the sheer horsepower thrown at base Xbox One code, the dynamic resolution scaler will always hit its peak even with the boosted frame rate. If a bullet-point is book-ended by saying DRS can't be discounted, it's because we didn't have enough information to make a safe claim. "

Darkwatchman1051d ago (Edited 1051d ago )

What you’re highlighting are from the first 2 batches, which my comment already addressed. It was a VERY SMALL number of games that needed sacrifices so it was safe to assume they were outliers. Now with 97 games, 20 of them using Xbox One base code(and a large portion also just being games that never got enhanced to begin with so it’s not actually 77 enhanced One X titles that keep them), it’s a much larger issue than the first 2 batches indiciated. It wasn’t until the final batch in late April or early May, that we saw just how limited the feature is and just how limited Microsoft’s lack of user choice in letting us keep the enhancements is.

Also, that first link is irrelevant because that’s about Series S, a whole separate conversation. This article and conversation is about Series X. Also, at least the article is transparent when it is making an assumption rather than many game journalists that simply regurgitate PR speak as fact, spreading misinformation. When those games revert to base Xbox One code, it’s a fact that they’re going to be using the Xbox One resolution range for that title. The assumption is whether it locks to the top-end or if it drops below the max resolution the DRS was set at for base Xbox One. For many games, we have the data to safely say it’s running at the max resolution. For others, we don’t. It’s not like the article is just pulling resolutions out of its ass.

DJStotty1051d ago (Edited 1051d ago )

I simply said the following :-

"We knew about Series X not running Xbox One X versions of BC games months ago" - Fact, regardless of how you want to spin it about batches. 20 games (the ones in the list) run the Xbox One code, like you said, but as stated by the teams themselves, this is to enable FPS boost.

It is only an issue, for those that want the FPS boost, along with the One X enhancements, for the majority, they will take the sacrifice of resolution downgrades, to play at a higher framerate, if that is what they want.

Best explained by the article itself :-

"Unfortunately, FPS Boost has hard limits because no game code is being touched. If a game doesn't run at a stable performance level, the Microsoft backwards-compatibility team can't adjust game settings or resolution to best reach the target frame rate."

So what they are essentially saying, is they can not reprogram games they do not own, to enable the resolution to be stable, along with using FPS boost, so they have to use the base code, to enable the doubling of framerate.

If they started delving and dabbling in other games source code, they will have a mightily fine and hefty lawsuit coming there way.

This will only be addressed for the 20 games in question, via a developer patch. Expect these to be fixed in due course as and when.

But to label things as "lackluster upgrades" when there is only 1 upgrade involved FPS boost, is nothing short of fanboyish.

DJStotty1051d ago (Edited 1051d ago )

In short :-

All 20 games on the list, are running at Xbox One resolution with FPS boost enabled, instead of the Xbox One X enhanced versions resolution.

This is a known issue, even when running the same games through the BC program.

Show all comments (18)
270°

TimeSplitters 2 Port Finally Unlocked in Homefront: The Revolution

A secret Timesplitters 2 port was hidden in Homefront: The Revolution and a team of people have finally worked out how to unlock it.

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techraptor.net
The-Matrix-has-you1111d ago

Cant wait to get home to try it out!!

jamesclark19911111d ago

It was only a matter of time. Fuckin' amazing!

BlackDoomAx1111d ago

Damn, I got to buy that game to play timesplitters 2 now xd

Skuletor1110d ago

Still have my PS2 copy, and a multi-tap with my PS2 for 4 player split-screen.

"Unfortunately, there's no info on how these codes might work on the PC version of the game, although it wouldn't be surprising for someone to figure it out in the near future." I wonder if the same codes would work if you plugged a controller to the PC.

90°

Homefront Easter egg designed to make TimeSplitters 2 fully playable

We've known for years that Homefront: The Revolution hides an arcade cabinet where you can play a couple of levels from TimeSplitters 2. Now, evidence has come to light that the entirety of TimeSplitters 2's campaign was designed to be fully playable in native 4K.

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eurogamer.net