''Sony's Playstation Network has been home to a wildly diverse number of stellar original titles (PixelJunk anything, Everyday Shooter, flOw), which, while absorbing in their own right, could never match the visual luster of their higher budgeted bluray cousins. Warhawk and Siren covered ground with shades of console flare, but Ratchet and Clank Future: Quest for Booty is the first true extension of an established series to arrive on PSN. Billed as more of an epilogue to last fall's Tools of Destruction than a standalone title, QfB boasts Insomniac's usual drop dead gorgeous visuals, high production value, and classic Ratchet and Clank gameplay. While I had no doubt the game would look amazing, I wasn't sure if usual formula would work as well in an abridged adventure. More specifically, with so much content that seemingly needed to surface, I didn't know if QfB could get out of its own way.
Ratchet and Clank, a franchise which I've joyfully played through in its entirety, has always relied on a stable of series hallmarks that I consider essential to its value. Outrageous and upgradeable weapons, crazy skill points, endless waves of bad guys, environmental puzzles, enormous bosses, a hilarious narrative, hidden bolts, and a slew of planets to explore defined the traditional Ratchet experience. I knew not all of these would carry over into a condensed adventure, but I couldn't imagine how much they could cut away without losing the classic Ratchet feel.''