Darkly Written posts: "One of the longest-running ‘dilemmas’ in the gaming world, if you will, is this whole drive of some mainstream developers to ‘be like Hollywood’ or achieve that ‘summer blockbuster’ game as they try their hardest to merge TV or film with the video game medium.
The Quantum Break conundrum. In a nutshell it would be the quest to walk the fine line between movie and video game."
I haven't played the game so I can't say too much about it
But. . It's rare that we see AAA games take risks.
You haven't played it either so you don't know how well it works with QB.
That said, whilst divisive it still falls on the positive side of the spectrum and folks are buying it.
Two objectives accomplished:
Devs + Publishers are happy
Gamers are happy
A videogame can never be on par with a film.
Remedy should've known better.
Edit: The Last of Us can't hold a candle to No Country for old Men (the film which Naughty Dog cites as their influence for the game). Some people have suggested that The last of Us takes it's influence from Cormac McCarthy's "The Road". Wrong. It clearly takes it's influence from Alfonso Cuaron's masterpiece "Children of Men". I could name 100s of films which are far better than a "videogame" like The last of Us. I won't go there. People complain about "interactive movies". Those complaints sum up the fatal flaw of a videogame - it's interactive.
Like Joe said they could have used ingame assets instead of TV episodes. Even some of the action of those episodes (car chase scene) could have been converted into actual gameplay.
While the game itself is good many people despise the TV portion of it. Alan Wake didn't have any TV episodes in it but gamers still loved the game.