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Episodic done right

JC Barnett is the nom de plume of a video games developer working and living in Japan. Here he discusses episodic content, and what Ratchet and Clank: Quest for Booty has gotten right:

"I've dipped my toe in the episodic gaming world once or twice. The results were usually pleasant enough, if never overwhelming. The Sam & Max series, for example, were mostly fun but as games paled in comparison to the original and the art re-use was always a little too obvious. American McGee too is currently toying around with the concept with his Grimm series and Telltale are further building on the idea with Strongbad's Cool Game for Attractive People. It's all go, apparently. However, I was most pleasantly surprised by Insomniac's Ratchet & Clank: Quest for Booty, released this week over the Playstation Network."

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RadientFlux3648d ago

Ratchet and Clank: Quest for Booty is definitly a good example of episodic gaming, though I did find it a tad short as it only took me 3 hours to beat the game but it was a fun 3 hours.

Though overall I was more impressed with what Valve has done with episodic gaming. While the time between each release is long, I found each episode to be more epic in story development and experience.