550°

Should 'hard' games like Dark Souls III have difficulty options?

Matt from PC Gaming Enthusiast talks Dark Souls difficulty. Should there be an easy option for this franchise?

He writes:

"When a game only offers one way to play, and that way happens to be relatively difficult, you either face that challenge or you do not."

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gamingenthusiast.net
htogaming2936d ago

Easy simple and straight forward answer! If the game is meant to be hard than do not add an option for difficulty. Originally the idea was for Dark Souls to be difficult...

PoSTedUP2936d ago (Edited 2936d ago )

id buy and play darksouls if it werent so hard. honestly nowadays i dont have much time to dedicate to one hard fusturating game, i usually play on normal and easy when unwinding from work with a couple of brewskies. just wanna enjoy and get through it but this varies with different games and personal preferences; im not a great hardcore RPG player, JRPGs are a different story and i can handle most other genres on hard as well., but again, havent been choosing to do so. im sure id give it a go one day but not anytime soon. and im not asking for the devs to change their vision, im cool with what they did and support it 100%.

TFJWM2936d ago

Have you actually played it or people telling you its hard has scared you away?

xHeavYx2936d ago

The Souls games wouldn't be what they are if they were easy.

Dir_en_grey2936d ago (Edited 2936d ago )

If you keep dying the game DOES become easier, so there's already a level adjuster it's just implemented so you don't know it.
They just don't tell people that so they feel accomplished that they can finally pass an area.
Also just level up enough, even for a bad player I'm sure they can still get through.

Elda2936d ago

I haven't played any Souls game for that reason also but after playing Bloodborne which I'm still playing (towards the end dlc),I've decided to take the plunge & purchase Dark Souls this Tuesday.Imo you just have to have patience which I really don't have with hard games but in this case you really have no choice if you want to succeed including being cautious & learn from your mistakes.

naruga2936d ago (Edited 2936d ago )

Many cannot understand that DSouls games are not difficult are challenging and have their own learning curves (from easy to expert but they just dont serve it you lavishly ... if you compare DSouls game with a 90's or even 00's game does nt differ at ll in difficulty . although after 2006 came the downfall of challenging gaming which is called X360 and mobile gaming giving the games completely "gnawed" up for you only to swallow

PoSTedUP2936d ago (Edited 2936d ago )

@TF- the latter.

@heavy- indeed and i wouldnt want them to change a thing, i like the fact that it is a naturally hard game, we need more of that.

@Dir- ah ok i see this with a lot of games too, thanks i did not know that.

elda- yeah youre right, ima give it a go when i have time. havent been interested in bloodborne yet either tho.

@nar- i agree. was playing some retro platformers the other week with my cousin, and less than a year ago i delved ito the first couple of megamans. man were they hard.

my gaming has changed immensely over the last few years. i dont find myself completing games anymore, im struggling to play catchup with the last 3 gens. im spread out on a lot of different platforms and pick up and play random games all the time seemingly for a short while. if you put my gaming patterns on paper it would look as if i have OCD with a personality disorder. i think PSnow is the s***, i love my vita and still play retrogames constantly. im thinking about buying a wiiU and i just bought a gameboy micro to play harvest moon and breath of fire on a tiny ass screen, just because. im all over the place right now and trying to play as much as i can with spending as little as i can because believe me id be pretty wealthy if i didnt spend so much money on games up until this point.

nix2936d ago (Edited 2936d ago )

Postup,

Give Salt and Sanctuary a try. It's 2D platformer game based on the mechanics of Soul series. It's not easy but it is worth getting your feet wet if you want to see what Soul series is like.

I've spent 35 hours so far and I'm not even half way. I'm having mild problem with the bosses.

OT: Since I've played Demon's Soul, DS 1 n 2, Bloodborne.. I know how much time and energy these games require. I also now wish they had Easy option so that i can play DS3. Alas.. I can't because i really don't have that much time to spend.

PoSTedUP2935d ago

ah ok thanks dude ill give it a try maybe. i was always intrigued by online MP, still am. and before that was competitive playing with bots or splitscreen. also handhelds. i play RPGs like fallout bc of the world and immersion, not necessarily to complete the game or even try to. ive leaned more towards pickup and play but will be full-fledged gaming once VR drops.

assdan2935d ago

Then you don't understand the point of the game.

nX2935d ago

These games are not designed to be hard, they are designed to be challenging and rewarding. If you're not good or patient enough it's your loss, don't ruin the experience for the rest of us by demanding easy modes.

k2d2935d ago

In the mean time, Diablo 3 feels like a sunday stroll on "Hard". You only have to be present minded and spam a few buttons to stay alive. Atleast where I'm at 5 hours in. The next difficulty level doesn't unlock for another two chapters.

Snooze fest.

garrettbobbyferguson2935d ago

I'm glad you realize that not all games are for you at this moment in time.

PoSTedUP2935d ago (Edited 2935d ago )

@NX. im actually not demanding the devs to change. im pretty sure i made that clear two times in two above comments.... and "agree[d]" one more time to someone below who mentioned a relevant senario.

@ass. i understand the point of the game. its to be hard. i was just saying that i havent played it bc of my gaming situation atm and it being hard. trust me i can do without it (no disrespect to the devs) bc i have enough to pick up n play.

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TheCommentator2936d ago

There are way too many choices out there for gamers to complain about one game being too hard to play. I can't find the time to play half of the games I want to play these days. Also, just because a game is hard, doesn't mean it can't be enjoyed by anyone who's interested. It just means the game has a steeper learning curve than most. Dark Souls is not meant to be played like Dynasty Warriors where you're totally badass. It's meant to make every encounter feel meaningful, where your mistakes carry weight more akin to real life. It's more complex nature forces you to understand the enemy and react accordingly and is more rewarding when you get it right.

rainslacker2936d ago (Edited 2936d ago )

What exactly would it take away from those willing to play it at it's expected difficulty for the dev to include an easy mode?

The games are challenging, I can't deny that, nor would I find them impossible to play, but I know plenty of people who would never get that far in the game, and would simply give up pretty early.

While the game is meant to be played on difficult, it is still meant to be played, and I feel devs need to consider that if they want their games played, they do have to accommodate those that aren't into the harder game, the same way they have to accommodate to those who want what the dev feels is the proper experience.

But hey, if people feel better about being able to play a game other's can't get into because they aren't super awesome hardcore extreme gamers, then more power to you I guess.

When someone can answer to me the difference between including a brutal mode in a game being OK despite it not being the way the game was meant to be played according to the dev, but putting in an easy mode is somehow sacrilege deserving of all these elitist attitudes I've seen on the subject the past couple days, then maybe I'll understand why people are being such a**holes about an easy mode being put into a game.

jambola2935d ago

The difference is that these games are made to be like this, it would take away from the games reputation in general, the souls games are known for being hard, none of the games with "brutal mode" are as well known for being hard because it is not the standard in the game.

what exactly do you mean by "despite it not being the way the game was meant to be played" ?

rainslacker2935d ago (Edited 2935d ago )

So it takes away the perception that it's a hard game? So what? What does that take away from the actual game?

Sounds more like you just want to be able to say you completed it without having a bunch of other people being able to say the same thing.

There is nothing that can't be put into an easy mode that would effect the game play or people's perception of the normal way to play it. It'd just be easier for those that want to play it and experience it, but don't want to spend hours on end running back from some spawn point just to die over and over again.

Doesn't have to be made one button kills all, just make it more enjoyable for more people, and you lose nothing if you play it the way you always have.

You know what adding in a Brutal mode does? It adds something to the game. Easy mode in this case would simply add more to the game...and you could decide to use it or not.

jambola2935d ago

Really? what does making a notoriously difficult game easy take away from the game?
It takes away what it's know for, it takes away what the developers were going for in these games,

"Sounds more like you just want to be able to say you completed it without having a bunch of other people being able to say the same thing."

Sounds like a bitter lazy argument to me
i never finished one of these games except demon souls, i don't think most people are under the impression that they are in a tiny minority when they beat the games.

"There is nothing that can't be put into an easy mode that would effect the game play or people's perception of the normal way to play it"

can you tell me a game that is famously difficult that has multiple difficulty options? there are probably many that are on par with the souls games or even harder when on the highest difficulty, but that is not the one difficulty most people experience so it's not the same thing.

"You know what adding in a Brutal mode does? It adds something to the game" yeah, in other games it can add plenty, but it's completely different in a series where the delopers clearly want to create a certain experience, and from what i can see, it's working quite well for them

rainslacker2935d ago

"It takes away what it's know for, it takes away what the developers were going for in these games"

How so? If they leave the hard game intact, it only adds to the game for others to enjoy. Nothing is lost for others. Easy mode of a challenging game can still be challenging for someone who isn't into as much into gaming.

"i never finished one of these games except demon souls,"

Was that because it was too hard or because you got bored or frustrated with the harder mechanics? Wouldn't an easier mode help you finish the game and at least be able to see the content that was there?

What's worse? A lesser experience, or no experience at all?

"i don't think most people are under the impression that they are in a tiny minority when they beat the games"

I'd beg to differ. Many people take great pride that they completed the games. Same way people take pride over beating a brutal or crushing mode, because sometime those seem impossible, despite being in a game which is relatively mainstream and easy to complete otherwise.

"can you tell me a game that is famously difficult that has multiple difficulty options?"

Nope. But if the game is famous for being difficult, then what else is there to it? Seems that's a bigger selling point for some than whether it's fun. Something that lets me experience the game without those hours of frustration on a single part are more enjoyable to me. That's just my take on it, and I don't feel satisfaction spending hours on a single part, I feel more frustrated that I'm likely to spend hours on another part.

"there are probably many that are on par .... most people experience so it's not the same thing. "

Why isn't it the same thing? The normal mode of souls games, and the easy mode aren't going to be experienced by the same people.

That still doesn't really say what is taken away from the player by adding an easy mode, as nothing is actually taken away for those that want to play it normally.

"in other games it can add plenty, .... and from what i can see, it's working quite well for them"

That's fair enough on the game design side, and I wouldn't even dispute that the developer can do whatever they want.

However, my question is, to you, and many others is what exactly does adding an easy mode remove from the game for them...the player themselves? That's the question which I can't find a satisfactory answer to.

I could understand the upset if they made the whole game for everyone more mainstream, and made the harder difficulty something locked behind having to play a normal mode first(or something), or if they removed it all together. However, at no point can I really see anyone give any actual reason why an easy mode would ruin the regular game for them, or why an easy mode would somehow actually change the game mechanics to the point where it would make the game worse for them...or why it would change them at all.

Others say it's about the experience, and that's fair, but I don't see why their experience is taken away, or why a dev would feel that someone shouldn't enjoy their game despite not being the experience they insist on delivering.

As far as I see it, it's just a game mode which they can ignore, while others can experience the game. If the dev don't want people to experience the game because they want it super hardcore, that's fine, but every argument I've seen against it seems more like pride being endangered if somehow the game becomes more accessible.

LostDjinn2935d ago

Slacker...the thing is that all souls games (and bloodborne) rely on a level playing field. At any point you can be invaded or invade others. That's the point. The game is hard but being invaded can have you confronting an enemy harder than any NPC or in game enemy.

If you were to add an easy mode how would you handle MP? Start segregating players by setting? Buff easy mode players? I mean how is it that you'd change the game without changing the game? Can you see how it get complicated? The only way it works is if everybody has the same chance as anybody else.

rainslacker2935d ago

Seems like segregating players is the rational thing to do. Not complicated, fighting games use a ranking system for some types of matches which is much more involved with no problem.

So again, nothing changes.

Everyone would have the same chance to play either mode they prefer. Easy players could be invaded by other easy players, normal/hard could be invaded by other people who prefer to play that way.

I see too many people making things more complicated to try and make it seem like an easy mode would destroy the game for them and everyone else, but I still haven't seen anyone really be able to give me a valid reason why it would, or how it would ruin their game personally.

The only valid argument I've seen is that the devs don't want to make the game that way, in which case, that's fair, and entirely on them and their publisher, as they aren't obligated to do such a thing. But doesn't mean people aren't allow to ask for such things so long as they can accept no for an answer.

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joab7772935d ago

The answer is and always will be...NOOOO!

There's plenty to play out there. The difficulty is at the core of what makes a Souls game. If people just wanna experience it, well, buck up, b/c ya cant experience it without the difficulty.

Too many people today want the easy route. Satisfaction, which is the feeling that DS creates, is earned from overcoming.

shadowraiserx2935d ago

I buy Bloodborne first two days I was screaming at the screen but when I get it I love it.I buy Dark souls 2 I love this games in my opinion no, let the user suffer and grow with game.

nitus102935d ago

Actually the Souls series and Bloodborne are set to "easy" difficulty, it is only until after you beat the game that you are given the chance to play the game on harder difficulties. :-)

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LaWiiG2936d ago

Every game has a difficulty though.

Herbalistic2936d ago

Nope,The Souls franchise is built for a certain crowd.There's enough easy and hand holding games available for others to enjoy.

LaWiiG2936d ago

So why does it get to deviate from all the other games out there? I mean, even the hardest platformers have difficulty settings. It shouldn't take away from the experience, maybe it does.

jambola2936d ago

If it takes away from the experience for you then it's obviusly not for you.

"So why does it get to deviate from all the other games out there?"

Because there's not a set of laws that develepers have to follow, anyone is allowed to make games the way they want.

They clearly made it to be a difficult game, every one of them, many games are difficult on higher difficulties but they don't have the same reputation of being hard

PhucSeeker2936d ago (Edited 2936d ago )

The game's difficulty is tied tightly to the story/atmosphere, the experience and the technical side (pvp,coop).

Being on your toes, treading carefully through small/dark corridors, feeling hopeless as summon die too early leaving you facing a super hard boss alone, your hands start to sweat, you stand up, heart pounding while your carefully dodging his attacks, you swing the sword again and the boss die, now you can finally sit down and calm yourself.

That was me fighting OnS. I don't think i can have all that with an easier difficulty.

ziggurcat2936d ago

lawiig:

you can summon help if you're having trouble. it makes it way easier when you have two other people helping you out, and it's precisely why there's no difficulty setting required.

or you can just "git gud", and learn the patterns.

Baka-akaB2936d ago (Edited 2936d ago )

It's not true in practice . Like it or not , with an easy mode in mind , the design of a game is different . Especially when most game just bump up the stats of foes and/ohe amount of spawns , rather than designing different and separate experiences .

In games like the Souls series , the game actually becomes easy when you do know perfectly enemy pattern and how to deal with them . If you add an easy mode for such an experience , it will potentially be even worse and as easy in less difficult mode , than impossibe to fail games like assassin creed . And the difficult/normal mode we know will suffer in design from the changes and concessions they'd make to have a better easy mode .

Dark souls/demon'souls/Blodborn are a completely different beast in game design . It doesnt necessarily reward good reflexes , nor planning ... it's a moody experience that forces you to learn how your opponent behave ... there is hardly a difficulty sliding scale for that , unless you wanna ruin the experience . That's why it gotta follow another path than other games , not for the sake of pseudo elitism

nitus102935d ago (Edited 2935d ago )

Ok I am going to try to answer this in a reasonable way.

The Souls series and Bloodborne all have an on-line component. Do you honestly think that if you had an easy difficulty that players who are quite competent in playing the harder difficulties to slaughter other players in PvP?

"Wait", I hear people say "We would have separate servers or a method of distinction between seasoned players and players playing on easy".

Sounds easy doesn't it. Well lets assume for one minute I am a seasoned PvP master (I am not of course), what's to stop me from playing on easy and then attacking all players on easy? It would be like giving the wolf the keys to the hen house.

The only way around the above scenario is not to have an on-line component for players who want to play on easy. Of course if you do eventually decide to play on "normal" mode then you start from scratch.

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Zarock2936d ago

How does a difficulty setting affect the game!!?
It's an option If you want a challenge then play on hard.
Having a difficulty settings would help sell more copies of the game which Is always good.

jambola2936d ago

Many people like to play a game that's just hard, not hard only because the difficulty setting is turned up

Zarock2936d ago (Edited 2936d ago )

That's basically the same thing. It's like Xbox one fans crying not to release quantum break on PC because It's made for the Xbox. That's just selfish and stupid from a business perspective.

jambola2936d ago

no, it's nothing like that
it might be the same thing to you, if people want easier games there's plenty out there, there's many games that are incredibly easy by default, and many that are hard, nothing wrong with that

rainslacker2936d ago

I don't want harder games, so brutal mode should also be removed from games, and all games should just be one base level according to whatever the dev feels is appropriate.

Easy mode doesn't take away from the game mechanics. It may take away some of the atmosphere the dev is going for, but if people are just going to be frustrated over the mechanics and quit because of them, then what good is the atmosphere to them?

Devs want people to play their games, and while I understand these games are designed at their core to cater to a specific group of gamers, changing a difficulty setting won't affect them. There is nothing that states that an easy mode would simply be a cake walk, and for some gamers could provide the same challenge and intensity as the normal version, because those people aren't going to spend the same time learning the game, but could still lose to enemies due to still needing to. It's no different than when we used to get frustrated over falling in a hole in a platformer. We knew how to play the game, but it was still hard, and difficulty is subjective.

PhucSeeker2936d ago

Because most of the guy at fromsoft are sadistic artists who put their games and visions above business and sale.

ziggurcat2936d ago

"How does a difficulty setting affect the game!!?"

it compromises the vision of the game.

Testfire2936d ago

The series became popular because of its challenge for hardcore gamers. If that's changed, you not only piss off your original fan base, but you ruin the pace and feel of the game.

Haven't we had enough once great franchises ruined by dumbing them down for the casuals? Sales aren't everything, maintaining the identity of a franchise is more important.

nyctophilia132936d ago

If this is the way the game creators want it, and are succeeding tremendously from both a financial and artistic standpoint, why would you ask them to change it?

I'm so glad a game like Bloodborne doesn't have a difficulty option. It forced me to challenge myself and I appreciate that as a gamer raised on the likes of Castlevania, Metroid, Megaman etc.

These Souls games are for hardcore gamers. If you can't hang with a Dark Souls game, then its not meant for you. What's really unfair is to not even TRY playing one just because it lacks a difficulty setting.

rainslacker2936d ago

I don't think anyone should really ask them to change it. Maybe request it to show that there is interest in it....a form of feedback.

But at the same time, the amount of elitist attitudes I see over the very idea of it is absolutely laughable. Some people really think it would ruin their own experience, because apparently they feel that making it easier in one mode will result in it being made into a mainstream game.

however, it doesn't have to be that way, and I think too many people just want to feel superior because they are in a special club which manages to get through the game itself.

If someone manages to get through an easier mode in the game, it may even entice them to try it on a harder level. How many of us start a game on normal, only to boost it up to hard halfway through, or for a 2nd playthrough after we've gotten use to the mechanics and know what to expect?

Chaos_Order2936d ago

Mere options, even those that you don't plan on using, can potentially be detrimental to your experience. If you could tone down the difficulty at the drop of a hat then the tension would be gone.

I go into more detail here: https://youtu.be/9wYGO7svse...

Also, I find the "it'll make more money" argument to be utterly ludicrous. The amount of money a game makes or the number of people it appeals to has no bearing on the quality whatsoever. Flappy Bird appeals to more people than Ocarina of Time. Would someone like to argue how Flappy Bird is better?

Baka-akaB2936d ago

again it's a learning by trial and pattern game , you bring differences in difficulties , it breaks the game's design balance , and begs for something different .
The game is actually easy once you know those pattern by hearts , you remove the only difficulty threshold , which is the learning curve , you end up with nothing and a boring game , unless drastic change to it are made , that would essentially turn it into other action rpgs

ZombieGamerMan2935d ago

Ah no them not wanting Quantum Break on PC is because they want to know that the money spent on the damn thing was for it to be an overweight paperweight ( a sentiment MS also believes in with the porting of the game)

Personally I say fuck trying to appeal to as many people as possible or to cater to people, the Souls series gained it's popularity based on how challenging the game is and to go and just add an easy mode defeats the purpose of it. Either get good at the game or go play something that does cater your personal preferences.

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Ozmoses2936d ago (Edited 2936d ago )

Isn't there a difficulty option already called "Buy The Game" or "Don't Buy The Game"

You should know by now if games like these are games you're interested in. If you can't handle the pressure of death/trial and error then just move on to something you can handle.

We have Demon Souls, Dark Souls I, II and III, and Bloodborne... I think it's a little too late to be bringing in the "difficulty settings" argument.

I mean obviously people like the games the way they are in their current form or they wouldn't be making a new one every few years.

LaWiiG2936d ago

They should just change the franchise then. Doing the same thing over and over again becomes redundant. I'm sure they've lost players.

Ozmoses2936d ago

but each game is different and has more depth than the previous...

It's nothing like COD or BF where they just change meaningless shit and drop a game every year.

franchises like those are the ones that need the overhauls...

this is simply a standard of difficulty.... no different than GHOSTS N GOBLINS on Original NES for example...

just because a game is hard for some people doesn't mean anything is wrong with it...

there is a huge following and many many many people find the challenge to be some of the most thrilling parts of gaming that exist nowadays...

hell some people don't even find the games difficult... I mean you got people out there beating Dark Souls with Donkey Kong drums, Guitar Hero Guitars, etc, etc, etc....

It's trial and error... Enemy/Area memorization, upgrading gear/leveling up...

after a point the difficulty becomes kind of mute because you've actually "learned how to play the game"

it's kind of like any game you know..... it has what they call a "learning curve"

It's just nowadays most gamers are entitled to a big ol' "TUTORIAL" section

jambola2936d ago

Why would they change franchise if this one is doing well and the like doing it?
How about everyone who doesn't like the difficulty can change to a different franchise?

uth112936d ago

If anything the Souls fanbase seems to be growing.

sullynathan2935d ago

seeing as how each new souls game has outsold the last, I'll say they've gained players.

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Show all comments (145)
90°

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Father__Merrin61d ago

bastard sword and claymore do the job when grinded up

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phoenixwing144d ago

I beat them all with my fists and no hits were taken. What do you mean you don't believe me? I used a guitar hero controller!!!

qalpha144d ago

I used the Jungle Beat Bongos from my Gamecube

The_Hooligan144d ago

I just made my character look like Chuck Norris.

qalpha144d ago

All the bosses are only from Dark Souls. No Bloodborne, Sekiro, Elden Ring, or Demon Souls

70°
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GhostScholar157d ago

These games bore me to tears. I don’t mind the difficulty it’s just the constant killing the same enemies over every time you rest that makes it so monotonous

jznrpg157d ago

You open up a lot of shortcuts so you can skip many enemies. But if I don’t like games I don’t buy them.