This article explains how a lack of an interesting story or characters handicapped Mario & Luigi: Paper Jam, and why a good story is so important to RPGs as a genre.
If this is about Paper Jam, then shouldn't that be reflected in the title? Saying Mario RPG problem is too broad a statement.
I think it's about the Mario RPG series as a whole.
Half of them suck. Only SMRPG, Paper Mario, TTYD, and Mario & Luigi: SSS are good. The rest are trash, and SPM isn't even an RPG. So no, it is not too broad a statement.
Don't forget Bowser's Inside Story, that's one of my favorite Nintendo games.
If it's about the whole series then the guy is waaay off base. The MArio RPGs are some of the most entertaining games I've ever played, especially from a writing perspective. Even Paper Jam has its moments, the stuff with the two peaches bemoaning getting kidnapped again was great. Actually the series portrayal of Princess peach on the whole has been fantastic.
It's about the whole series starting with Paper Mario: Sticker Star. Specifically it's in reference to Miyamoto's demand that the game severely minimize its story and not include any new characters, a demand that seems to have expanded to most Mario RPGs since then.
Miyamoto is like a genius and retard did the fusion dance. The man has shown sheer brilliance but also absolute autism, I'm not sure what to think of him except that someone needs to keep him on a leash and just cherry pick his good ideas and sit him in the corner when he pukes up s*** like "less story and characters in RPGs."
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