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Giant Bomb Review: 1942: Joint Strike

GB reports:

''Is it just me, or did someone at Capcom wake up earlier this year ago and say "hey, wait, don't we own the rights to a bunch of great arcade games? Let's start remaking them!" In my mind, that's the only possible explanation for the attention Capcom's been paying to its back catalog lately. 1942: Joint Strike is an all-new vertically scrolling shooter that operates in much the same fashion as the previous games in the 1942 line.

The big difference in Joint Strike is that you're not playing this on some vertically oriented arcade monitor. You're (ideally) playing it on a widescreen TV. Rather than stick to the classic presentation, Joint Strike fills the width of the screen. It's a little weird at first blush, as you don't really see as far in front of your plane as you might have in the previous games. But since this game was built this way from the ground up, it isn't really a problem.

The game has you moving through five different levels of World War II-tinged shooter action, each ending with a boss fight against some hideously oversized mechanical monstrosity, like a giant tank with a ton of turrets, or a giant boat with a ton of turrets, or maybe a giant plane with a ton of turrets. In addition to your base weapon, you can also drop a limited number of bombs and fire a limited number of missiles. You can also switch out your weak starting weapon by collecting power-ups that can give you a spread shot, a laser that blasts through multiple targets, and so on.''

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beavis4play2806d ago

i didn't like this game. i only played the demo but that was enough. i liked the old style 1942. this ones movement seems too restrictive.