Kinda Funny's Day 2 live stream coverage of the Game Developers Conference.
In their talk at GDC Europe, Trent Kusters and Blake Mizzi from League of Geeks revealed how they took Armello from paper-based concept to video game.
"After the International Game Developers Association announced our renewed focus on crunch time at GDC 2016, including ensuring fair compensation for the persistent practice in our industry, a new dialogue has resulted around whether or not crunch time is truly a “problem” and the role it plays in the game industry’s creative process."
"Phil Harrison gives a short presentation on the history of Playstation development at the GDC 2016 Flash Backward session."
WOW. I remember buying that playstation system. Those games were awesome. I bought a new Sony wega T.V. just for crash.