Remedy Entertainment's GDC session warns developers about DirectX 12 after their experience with Quantum Break: it won't be easy at all to surpass DirectX 11 performance.
Cord Smith, the former director of marketing for Compulsion Games' well-known title We Happy Few, has gone through quite a change since leaving the studio. This is represented by his new indie platformer Always In Mind, which takes players into a bizarre dream world full of fantasies inside the head of a little boy named Teddy. Sector got the chance to ask the industry veteran a few questions about his inspirations for the game.
Wccftech joined a press roundtable Q&A with Blizzard to learn more about The War Within, World of Warcraft's tenth expansion that is now in Alpha.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
My early impressions on using DX12 with RotTR are lukewarm. It doesn't seem to be running much better, and the new AO is only available in DX11...
Damnit guys, you could have warned Crystal Dynamics BEFORE they wasted all that time on Tomb Raider's Dx12 patch :p
Looking forward to this one
What means "I'm the Driver now?" I haven't a car :\