Star Fox Zero includes an invincible mode for players new to the series, Nintendo design chief Shigeru Miyamoto has said.
Seems fine to me. Most publishers want to charge for cheat codes (sorry DLC unlocks) these days.
any game should have the option to skip past a part that is too much of a challenge for some as long as the games difficulty is not impacted to others. you paid for the game so why not be able to skip chapters or levels at your convenience? there have been games in the past that i just don't have the patience to keep trying. most of the time it came down to trying to perfect the control or jump or something. i just don't see why anyone else would care how others play the game if it doesn't impact them.
Exactly, not to mention some people want to experience a game without having the patience or desire to master everything and be an expert..
I like watching streams of people playing stuff I can't beat.
i remember there was some conflict over the rewind feature in racing games like grid and forza and i was like, who the hell cares? how does that feature hurt or impact anyone else who doesn't want to use it? this is why often times the gaming community is mocked and laughed at, just how much people will complain about anything.
I keep reading 'oh, obviously Nintendo did this for kids' but kids are often the ones who just sit down, play and figure it out! I am often getting kids I know to get me past certain things in games. I don't have the patience to keep trying the same section over and over again. Having this as an option is good so more people can get further in the game to experience more of it. Some people will never use an option like this but at least it's there. Choice - that's all this is and it's a good thing. Options are always good. The one and only game I have ever finished is Bayonetta 2 and yes, on the easy setting, but at least I got to experience finishing a game and see it all the way through. That would never happen on a more difficult setting.
nintendo are doing it wrong by giving players invincibility without even working for it. it gives them no incentive to work at the game or to improve their skills. i think an invincibility mode would be great in starfox as a reward for completing the game. i would welcome a system similar to goldeneye 007 on the n64 where the game has cheats that are unlocked if you complete special tasks. so for example, you could unlock invincibility if you make it through a certain level without getting hit once. or, unlimited bombs if you kill over a specific amount of enemies in a level. that would make it fun- it encourages people to play the game and get better. handing people invincibility on a plate is lame and really defeats the object of playing games
So the headline focusses on the 'easy mode' for reactions, yet makes no mention of the 'hard mode' which is also being implemented? As well as the article itself only briefly mentioning it: "There will also be a mode where players both take and deal out extra damage for players who have mastered the game's normal set of difficulties." Seriously, what is it with sites and people only half-reporting on Nintendo, twisting information and facts to basically create clickbait using people's hate as a catalyst? Considering 'Nintendo is doomed', any news or article about them seems to gain incredible internet traffic and attention - i wonder why that is.
Articles related to Nintendo are often very one-sided these days.
Very true, Hoffmann. As a writer for a pro-Nintendo site (Nintendo Enthusiast), I can say that we're one of the few who try and balance it out; we don't white knight for Nintendo, but nor do we try and pummel them in the ground like most others. Case-in-point, we give the both credit and criticism, equally. I'm not sure where the negativity against Nintendo started, but people sure do love it for some reason.
They also add an hard mode too. People should stop complaining for nothing.
What's wrong with free cheat codes? It's like everyone has gotten so use to being taken advantage of by corporations that now they get mad when they aren't getting taken advantage of.
This is for beginner not advanced and experienced gamers like the 10% of the community.
I can't count how many times my kids have quit playing a game because it was too hard or frustrating. Despite my encouragement and stories about how good it feels to finally overcome that challenge. It's so frustrating, but I'd rather them play then to quit. It's fun watching them succeed and their gaming interests grow. With having easier modes, at least we get to enjoy gaming together and they can play some games they may not yet be good at.
Wow, I get that they're also adding a hard mode. Once again this is Nintendo so mostly everything they do or say people have to agree with or get attacked. Now, I'm wondering how I even used to game back in the day because those games were pretty hard. I rarely used cheat codes and if I did it was after I beat the game. But, I guess in today's society, people have short patience and need some help. I'm going to say that this is aimed for the kids which is fine. I do feel this feature is just another one of the hand holding and everyone is a winner attitude that we are( actually "have") turned into. I know I'm gonna get slammed for saying this but I'm just speaking how I feel and if you feel different then that's okay too. I guess this wouldn't bother me so much if it was a mode that you unlock after you beat the game. I don't know...what do I know?
I hear what you're saying but to have it a mode that is unlocked after you beat the game would, imo, defeat the purpose. If you can beat the game why would you need an easier mode? This is not necessarily aimed at kids but rather others who don't play as often and don't want to repeat the same section 30 times over. It gets frustrating and this just helps you to move on. Everyone can choose what works for them and enjoy the game. Hopefully it's a good game and worth the wait!
Good ol Nintendo still believing their audience cant handle games because they get easily distracted by other technology. Why even be in the game if you lack the confidence in your audience. They want to adapt and pretend it is the reason the Wii U was a fail but it failed for other reasons. The point of most Nintendo games is level design and gameplay you throw in an invinciblity mode the game would be a bore fest. They don't make games with some heart felt story that people need to experience even if that was the case they could just go watch the 'movie' on YouTube Here to Nintendo understanding the point of games next gen on NX because things like 'easy' modes in games like this and especially platformers show how out of touch they are. Call me a hater, I happily own the Wii U, stuff like this however really shows how out of touch they are
yeah this is one of those comments that needs adressing. It's fine you don't like the options they give to people who don't want to keep dying in the same spot. You know what you should do? don't use those options. there is no one forcing you or holding a gun to your head to use this there is no online no leaderboards where people are battling for top spots so what does it take from you that someone on the other side of the world enjoys something like this or maybe even your neighbour. Since when did we start bashing for too much options, when did the train of thought start with "If i don't like it it shouldn't be an option" narrative. Where does all this hate come from did Nintendo kick your puppy or something i really don't understand
The challenge in these games is the point of the game. You take that out there is absolutely zero reason to play the game. There is no killer story that needs to be seen just more challenges and obstacles that you need to over come. IMO you are wasting your time on this game and asking to not enjoy it if you use an invincible mode. There is a progression in video games that is driven by accomplishment and experience many of them are driven by that aspect, there is zero reason for that product to be played on an easy mode if this is the case. Those who play these modes will have absolutely no respect for the work people put into these games, which is a shame. I think those who play these modes don't understand the product and will by word of mouth give it that bad rep, though small pretty insulting. Options are nice but a pointless easy mode that could do nothing but offer an option to not fully experience a product yet pretend you have is not exactly a great addition
Wasn't the Phantom Pain pretty easy by default? 😌
Yes and no, the early stages to low mid teens are fairly easy for the most part though you can still push your luck and get killed fairly quickly. The later stages 25+ and challenge stages not so much. You can go Rambo on a majority of the early missions and get buy with it. The last couple of stages up the enemy count as well as the number of gears, vehicles ect.
"The challenge in these games is the point of the game. You take that out there is absolutely zero reason to play the game. There is no killer story that needs to be seen just more challenges and obstacles that you need to over come. IMO you are wasting your time on this game and asking to not enjoy it if you use an invincible mode." Not to be rude, but do you even realize how elitist and snobby that sounds? Not everyone is an old hat at Star Fox, dude. There are some gamers out there, even older ones, that are so used to more casual games like CoD and slower-paced adventures like in open world games these days, that being thrown into a game like Star Fox Zero or DKCTF just discourages them with the unfamiliar difficulty and the speed at which everything is happening constantly. These people, alongside newer gamers to the action genre, NEED this sort of thing to be able to get their bearing and get used to the game. Without it, the repeated deaths and lack of progress doesn't act as "fun", it acts as a deterrent. Not everyone has the patience to overcome such frustration without a little aid, even if the feeling of accomplishment would be greater by extension. Nintendo offering up an optional mode gives these kinds of gamers the chance they need. If anything, including this mode shows that Nintendo is IN TOUCH with gamers. It shows they acknowledge just how many players aren't decent at action games like this these days, and gives them a way to play the game that lets them ease into it before taking off the training wheels. Also, you're wrong about the story; there's apparently new elements to it this time, so if you just want to check out the differences then easy mode can be used for that, too. Not everyone wants to go to Youtube; in fact, I'd wager that most people would rather play through a story instead of treat it like a movie.
This mode is clearly designed for the kinds of casuals and dude-bros that underestimate games like DKC Tropical Freeze based on their looks, and assume it will be easy, then get their butts kicked by a difficulty your average CoD match can't deliver before giving up. Good on Nintendo for making an option for those kinds of gamers; it'll give them the edge they need to actually get into the game and learn the ropes before taking off the training wheels. As for me, I'll probably never even touch easy mode; I'll start on normal to clear all the routes and enjoy the story [apparently there's some differences this time, which intrigues me], then I'll switch it up to hard mode to earn all those medals and unlock all the secrets all at once. The only way I'll touch easy mode is if there's some sort of unlockable or collectible to be had from using it once or twice.
Given the fact that it's an on-rails type shooter with a gyro control scheme, I doubt any "dude bros" will ever pick up this game. ;) The actual mode it's a nice addition just as long as they don't force you to use any silly outfits like a catsuit ;)
A kid friendly OPTION. What's the problem? This is really a non-issue.
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