Critically Sane's Chris writes: "Last year, Techland released Dying Light. When I reviewed it, I thought it was a really good game that did some really smart things while not really pushing the open-world RPG genre forward very far. It was little more than an expansion on the design philosophy the development house had explored with Dead Island, but a more polished experience than its predecessor ever was. Its focus on personal mobility in the open world and the truly terrifying nighttime encounters made the game feel fresh and new. I felt it was such a strong experience that it ended up making my Top 10 of 2015 list, but, yet, I also wasn’t sure I needed to go back to it."