XCOM 2 Review: Or perhaps, "XCOM As Well" | Clip Through

As we collect our thoughts on XCOM 2, it becomes necessary to repeat a mantra of “sameness is not badness.” It would be easy for us to reduce XCOM 2’s offerings with the antithesis of that mantra, and to suggest that a four-year development cycle should produce more than “the same but prettier.” Unfortunately, videogames in the commercial, triple-A sphere are not art. Thus, they do not possess any moral imperative to transcend themselves in their sequels.

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