The beta for Hitman on PS4 this weekend revealed two important aspects about the game. It's setup perfectly gameplay wise, but performance wise the console can't maintain 60 FPS and needs to be changed for its full release.
Surely if Metal Gear Solid 5 can do 1080p 60FPS Open world, then a lot of game engines are lacking substantially.
You could make an argument both ways. One game engine doesn't equal them all. Plus some people would argue it was an older engine for ps3/ps4 and this is next gen engine
Could be an older build but the release date is right around the corner.
This doesn't look next gen compared to the Fox Engine
FOr context check out the performance video on DF: http://www.eurogamer.net/ar...
So it depends on the developer's talents and capabilities then. For the kind of gameplay it has I don't think Hitman really need 60fps.
60 fps is not really a crucial thing for me. I just like games that look good i dont care about the numbers. That being said Hitman also was never a crucial game for me either. Just an OK game nothing great so probably pass
Hitman does not need to be 60fps. I just beat Absolution on PC, and 60fps was not a make or break for that game. It is pretty slow paced and doesn't rely on twitch reflexes. 30fps would be just fine.
And what is the biggest crowd to be found in Metal Gear 5? Hitman is all about crowds so your comparison is crap.
100% agreed 60 fps is not some magical thing that all developers by default need to use it something that's very game dependent if they feel they want more processing power to add those enormous crowds to the game there correct to do so its dependent on what they are creating not all games. Also why on earth is this person making a comment on frame rate from a beta? That doesn't sound like something that would be solidified on such an early build. 60 fps or 30 fps is extremely irrelevant to the concept of hitman I don't really believe that change will do anything for any fans of the series. As long as its solid and steady I actually really don't care.
If you watch the Eurogamer analysis, then you will see that the framerate for Hitman is all over the place from 22FPS to 60FPS. The game is an unoptomized heemp of garbage right now. Therefore it stands to reason that this game can't maintain 30FPS in its current form. I am comparing an optimized game to a complete mess. The animations look last gen. You are right, there is no comparison.
@Eon- so we're just disregarding that this is a beta in the beginning it very much shows a statement showing that it indeed will have issues? Um......sure.
The game launches next month. Wow i don't know what else to say.
But how do you know your playing a final build? What is being tested is likely the servers and not the actual final build of the game, thus your hearing the term "beta" as its not in a final form. Even if its releasing next month, what your playing currently could be an old build as what your playing and the server of the game are not 1 exact thing. ie you could be playing an old build of the game, to test out the current situation of the servers. Thus...your not playing something that is of any final form. Read what the statement states at the beginning of the beta. You don't actually know the age of the build. Mind you, what is your point to it releasing next month? Because you played the very latest build? Elaborate as a lot of this sounds like assumptions as this isn't a demo of anything finalized and they make it pretty clear in their official statements before the beta starts.
@EDMIX Have you been under a rock the last half decade? A beta is merely a stress test of their servers. A game being released in a month would not give stress testers a build that is from months ago, that would be idiotic.
Well that's the idea buddy if you actually don't know what build this is and you don't know what they would or wouldn't do so unless you have a link stating the build your playing is something final I was just disregard most of your post. Again even in the actual beta it's very much telling you it's going to have issues.
Who care, just get stable 30 fps is will be good enough.
But environment in MGSV is pretty empty. It's not so hard to achieve 1080p/60 Anyway, about Hitman....it's still beta
We're talking about PS4 here not PC.
Metal Gear Solid 5 had a lot of empty landscape and less vegetation areas like desert. Locations in Hitman games are usually a lot more packed with NPC.
It's just about optimization. Less and less people are old-school code wizards. Chaps at Sony Santa Monica, Naughty Dog, Remedy and Square Enix 1st dev team might still have true wizards who are not lazy!
even top developers in the world who have inside access to the hardware like naughty dog cannot get uncharted 4 to be 60 frames for its single player. this isn't about the engine so much as it is the goals of the developer. if they made this game solely for the ps4 with an intended target of 60 frames they could do it. but that could mean some things may be scaled back such as the amount of a.i. we all know assassin's creed unity suffered greatly probably because of so many npc's.
But the game doesn't even hold 30FPS. I'm not gonna let you guys defend this at all. http://www.eurogamer.net/ar...
moldy bread agreed this is something that is more so dependent on the developer and their goals.
Maybe. Maybe not. A beta isn't really the way to tell though as it is usually unoptimised.
Square Edios or whoever is making the game, is not Konami. Certainly not Konami with Kojima.
The only reason they could hit 1080p 60 FPS on MGSV:PP is for the fact that map is the most stripped down map out today. If they fill that map up, instead of it being so bland, they are not hitting that mark.
Environmental design is much more complex in hitman than MGS v...
Not really. But here, check this out to see what I mean. I think when people actually see the game in action, they will understand what I mean: http://www.eurogamer.net/ar...
@Eon i dont think you seem to understand what 280 and alot of others are trying to explain to you. MGSV is 1080p/60fps with huge maps yet, but rather empty maps. with static buildings and almost static trees (ohh the day those trees enter GTA) each outpost not including the couple bases in each map have maybe 5-10 enemies in them. Hitman had 20 people just at the bar alone before the rest of the cruise. that will put more tole on an engine because its having to run script to make each and everyone of those 50+ npc's look and act real, plus collision detection for all of them. it doesn't matter if Hitman is a slower paced game over MGSV its what is happening on screen + out of view that pushes the engines. and this BETA, is pushing it for the ps4. and ass EDMIX stated, this could very well be an old build off the game, to just stress test certain aspects of the gameplay and backend work. Division's beta had less npc's in it. people bitched, in open beta and fiull release they are goign to have more NPC's so technically, the division beta is an old build. but we don't hold that against them do we? we understand what they are doing. Maybe IO isn't being vocal enough about the reasons behind the beta. but to shove the rest of a full released game (eventually) down becuase of the performance of a beta isn't how its done and doesn';t help anyone,
Why are so many people even concentrating on this stuff to begin with? Unless the game actually starts lagging significantly there's no issue in a game like this. If this were a fighting game the FPS would be much more important, but it's not. There are so many places in Hitman games that allow you to take your time or be patient. Take each game as it is before concerning with FPS. Would you care if the FPS wasn't 60 in a point click adventure?
I both agree and disagree. I agree that 60fps is not essential to enjoy a game. On the other hand, I don't agree with comments to the effect that "60fps doesn't matter in a game like this". 60fps, and higher framerates in general, always matter. It greatly improves temporal resolution, which makes it easier to see things in motion, and let's face it, games are almost always in motion. It also helps responsiveness by lessening input lag, which is definitely a good thing when it comes to videogames.
PC version it is
I personally dont think MGSV is a great looking game. It looks like a last gen game to me.
The world of MGS V is empty with a lot of old gen content in it...that's why....The division is in another league with other open world that are not cross gen.
If this was some racing game or a platform type of game...then 60FPS may be a good thing, but for a game like this....60 FPS is not really necessary.
100% agreed it's something that is very much dependent on what the developers are trying to convey if they want to have these overpopulated worlds with NPCs to give you a sense of immersion in really have you look for your target I'd rather they do that at a lower frame if they're able to do that I don't want the game being empty and compromised to hit a number like 60 frames because to me personally it means they took elements out of the game to hit a damn number and I'm sorry but I just could not agree with such a thing. I'm sure people will remember this hitman for its amazing setups and huge NPC count that really made you look for the target and made sure you are always watching your back so that someone wasn't seeing you setup the kill.
It's a beta, when I have software in beta it's full of extra debug code and it's unoptimised, bound to run slower than a release build of even the same code...
If I took the time to go back through all of the betas I've played over the years, I'd have a list as long as my fucking arm for the games that played and performed almost identically to their betas upon release. I bet you that any gains will be marginal at best upon release ~3 weeks from now. Especially for the console versions.
Sure, from your experience that is the case, doesn't mean it has to be like that always, now does it? Besides, if it goes back to 30fps then there is a difference between the beta and the release. I also have seen alphas and betas perform worse than the final released games I just hate when people start complaining and forming opinions of unreleased games, let's just wait and see...
I'm tired of giving them the benefit of the doubt. I've been doing that for years. The list of games that don't improve FAR outweighs the list of games that do improve. The thing is about the so called 'complainers' is that most of the time they're right when it comes to shitty performance and buggy games. You say wait and see, and we'll wait and see, the game will run about the same as it does now, I'll smack my head against the wall because it happened again, and those complaining about the 'complainers' will learn nothing as the cycle continues. What changes? Zip. Because there's a *chance* that it might not suck, they forever get the benefit of the doubt. Never mind what history has taught (some of) us when it comes to betas and early access titles being released as 'complete' games.
It'll be a beta for a long time until they release the actual finish developing the game! Early access bs :)
Hitman won't survive on an episodic release..
If it survived Absolution it can survive anything.
Agreed and I don't even understand what the statement this guy is even making its doesn't need to be purchased episodically it could release as a final thing this year so I see no reason to assume it can't when many other games in my personal opinion which have been lesser have done fine with this model.
To be fair, most games on consoles can't do 1080p 60 fps. It's been pretty evident that this gen of consoles are under powered, Sony and Microsoft can't afford selling consoles at a loss.
Hitman is suffering but it's only a Beta. So far forza 5 and 6 are the only AAA exclusive next gen games running a silky smooth 1080p 60fps
And it shows, both of those games completely lack anti-aliasing.
Racing games barely have anything going on in the world so it is easier to achieve 60 fps, same for lots of sports games.
flower, resogun, tlou, gow3, mlb the show, uncharted collection, journey
I agree with Sully it's very much game dependent in certain games have less processing in certain areas that are able to push such a frame other games need to put focus in processing and other more important areas It's not actually a one-size-fits-all and I'm not sure why anyone on here is still under the impression that's how it actually is it's sort of stupid all games are not created equal. That is like trying to make it sound like the processing power of pong is equal to the processing power of the Witcher 3 are we seriously going to pretend we're that stupid? People it's so basic it's not even funny if you've ever turned on your computer and played minesweeper and then played Crysis on Ultra I'm pretty sure you understand there's an extreme difference in processing power that your computers doing I have no clue what anyone on here believed that was somehow different than other hardware. Ask not of why Xbox one is running 1080p 60 frame ask of the game that is running it that is not system-dependent. Because your computer plays minesweeper in 4k doesn't mean it will play all games in 4k where on earth did you guys believe the system performed the resolution and speed? So let's just take all games processing out of the equation in the system automatically just does the setting? If such a strange thing was true it would technically mean last gen all PlayStation 3 games should have ran 1080p 60 frames because Wipeout did native. So is anyone going to use a little bit of knowledge to realize such a thing is dependent on game and not on hardware?
They are racing games, so obviously they can hit 1080p & 60fps
But we don't want to be walking through a crowd of sprites tho.
Microsoft can they are insanely rich. Sony not so much. The Xbox should have been a beast but ended up being the weakest, go figure.
Well they invested the money that would usually all go towards to the power of the console to Kincet. I mean that's at least $100 dollars that would have gone into better performance wasted.
They need to sort this out.
The beta left me drooling and I would hate to be charged with the task of reviewing a beta. I'm not a fortune teller, I don't know how old this build was, but my God, Hitman is back.
im almost sure that in nextgen we're gonna see up-gradable consoles or variations of power/price for the same console because this obsession with resolution and framerate is getting REAL console manufacturers can't ignore that slide or loads of people are gonna jump to PC gaming espicially in the era where comparison vids are becoming popular/viral simple
No one cares that much bud. How many games have you seen fail on sales due to resolution or frame? Put into real perspective about what you reading folks say on year. Many cried about Battlefront on here.....sold 13 million. Maybe you shouldn't take so lightly what you read from commons, those on here are not millions. What does this also have to do with "Console manufactures"? What someone sets their game it is based on what they want, its not hardware dependent, its developer dependent. So if MS and Sony make their next platforms 20X the GPU of their last, how do they know it will even be solely used on resolution and frame? While 1 team has their fancy 8K, 60fps game, another team may have a 1080p 30fps game that legit looks like real life due to them using that extra GPU power to create something with more effects. its developer dependent, not hardware. Seriously learn and read up on why a game runs that before assuming its solely the hardware. PS3 ran Wipeout HD, are we to assume with your logic all PS3 games should look like Wipeout HD to run that setting? GTASA on 360 is in 1080p, GTAV on 360 isn't.... You really think the MAJORITY will side with the looks of GTASA because its in 1080p VS A DAMN NEW ENGINE? Seriously? If your theory on PC is correct, why didn't it happen last gen buddy? I mean...why isn't it happening RIGHT NOW? Don't you think its weird that your reading those comments, yet this on the PC side your not seeing MEGA MILLION sales of high end GPUs? Majority don't actually care buddy, its why such a thing has never actually happened. No one cares THAT much to in the vast millions go high end PC, as again...look at last gen, look at this gen. Don't let a few users on here some how dictate real facts and logic bud, lots of numbers will show otherwise to your theory.
Why is this called beta by the way? There was a tutorial and a mission but I didn't see any online components. It was a demo.
...What makes you think a beta requires online components?
most likely doing network tests
It's a beta brahs
Protip: Buy a decent gaming PC and never ever worry about these kind of problems again! At least that's what i did and i couldn't be more happier. I'm very sensitive to screen tearing, fps drops and performance hiccups - so now i can finally enjoy my games. I don't want to bash the consoles - i own a PS4 for the exclusives - but gaming is much more fun now with stable performance in games.
Ummmm ... what? As a pc gamer, i can tell you that we are not free from unoptimized, poorly designed games. Just look at MKX, and Arkham Knight ... Also, i try to run all games at 4k now. Even with 2 980tis, it isn't always possible, hence, the struggle continues.
God....I can guess by now how will be running on PC...but i really never cared about hitman series...taking over it...
I think I will wait a few years for them to sort this game out by then it might be running good
Beta. Whether on xbox or ps4 is still a beta. No reason to jump to conclusions.
Lets be moddest here. Everyone is praising the Fox Engine, which is fine. They do some nice work. But does anyone know how that engine pulled off 1080p 60fps on PS4?????? That map is stripped down. Probably the barrest open world map on PS4. They fill that map up with more content/crowds/animals/plant life/wilderness........ they are not hitting that mark.
Fox Engine is good. But its not ahead of the game like everyone thinks. Other developers are right there with them it not better.