PC Zone UK writes: "Although well-received by critics, the first Sacred was much bigger in Europe than in the US and UK. It had a robust and entertaining combat system, which only rarely succumbed to the fatigue of repetition that the genre is known for. There was plenty of compulsive loot-gathering, quests, and characters; all the things that anyone on a Diablo-esque dungeon crawl could have asked for. Developer Deep Silver clearly earned fantasy cachet with their first game. In Sacred 2, the most exciting things aren't playable yet; the mounts looked stunning, with nifty combat moves available on each. Our eyes were caught by the tiger, which was making a stomping sound."