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Shacknews: Call of Duty: World at War Hands-On

It was during a turret sequence, as the repetitive sound of the gun cycled for what seemed like minutes, that Shacknews had the familiar thought: "Maybe we really don't need another World War II shooter right now."

Treyarch had the same thought. After finishing Call of Duty 3, the studio didn't want to do another World War II game. But after seeing the success of Infinity Ward's Call of Duty 4, and admiring the level of polish, Treyarch wanted another crack at the genre--a chance to prove that it could take the Modern Warfare mold, fill it with Thompsons and Nazis, and justify the purchase of another trip to Berlin for burned out gamers.

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