SPOnG recently caught up with Silicon Knights founder and director, Denis Dyack - game director of Too Human, arguably one of the biggest Xbox 360 games of 2008 and a title that many seem to think has been stuck somewhere in 'development hell' since the original PlayStation era of the late 1990s.
While, like many, SPOnG can't wait to get stuck into his game. Dyack was, if anything, way too sensitive over any perceived criticisms and - as expected - outspoken in his criticism of 'the preview process' in the games industry and the machinations of fan debates in open forums such as NeoGAF.
"The whole idea that this game has been in development for over ten years is just a complete myth," Dyack told SPOnG. "We have tried to say that for the last four years, but nobody seems to want to listen, so you would a service to everyone by saying that, once we hooked up with Microsoft and started collaborating is when the REAL development of Too Human +started."