Pocketgamer writes: "The inherently connective nature of the iPhone was something of a tease right from the start. It filled heads with ideas that were too tempting to speak out loud; too exciting to even contemplate for fear of building up hopes of an iPhone MMO. Not unlike a lap dancer who won't come out of the shadows, and you're worried that when she does, she'll have a moustache.
So it's no surprise that there was an unseen, chaotic dash in the background of handheld game development to be the first to pin the golden MMO rosette to an iPhone game's lapel, and Graal Zone+ got there first. Unfortunately, when it came out of the shadows and we got a good look at it, it had a big old handlebar tache."