Globe & Mail looks at Too Human and Bionic Commando Rearmed, says the hyped Xbox 360 exclusive turns out to be a lacklustre dungeon crawler starring a frustratingly death-prone Norse god while the remake of Capcom's classic is just as satisfying now as the original was 20 years ago. From the story:
"...My biggest beef is that my hero-supposedly a god-dies much too frequently for my liking. A combination of unintuitive controls and unfair enemy tactics (I was constantly, frustratingly under attack by both long range weaponry and melee warriors) led my protagonist to perish some 59 times in the game's first two dungeons. That's about once every six minutes of battle, according to the game's exhaustive statistics page. And every time he died I was forced to sit through a 15 second animation showing him being raised into the heavens by a valkyrie before being resurrected someplace nearby to re-enter the fray, as though nothing had happened.
In other words, death is an annoyingly regular occurrence with no real consequences. Which made me wonder: What purpose was my god's excessive mortality supposed to serve? Battle drama would have been heightened had he been apt to kick the bucket less frequently but with more serious repercussions-like having to restart at a save point...."