New Gamer Nation:
The Resident Evil series will be celebrating its twentieth birthday in a few months.
Twenty years. They grow up so quickly don’t they? It’s just a shame that they all can’t grow up to what we always want them to be and in Resident Evil’s case, that turned out to be a rather misbehaving child.
1996. It seems an absolute eternity ago when Resident Evil was first released by Capcom on the original PlayStation platform and every single one of us has distinct memories from that game. The eerie mansion, the first sight of that zombie with the intense cut-scene and the very clever plot which was forever unfolding. It defined the survival horror genre. Not only did it give gamers across the globe genuine frights, things only got better and more frightening, when nearly two years later Capcom brought us Resident Evil 2. Some argue (and I too agree) this was by far the best game of the entire series. There was some genuine thought as far as the story was concerned with this release and without spoiling the story for those who haven’t played it (yes, there are still some people out there!) the plot twists and gripping narrative certainly made this game one to remember. But again, it left us with memorable scenes and characters, such as the Police station, the laboratory and people like Ada.
Parrying has been creeping into more games, with almost every high-profile title of the last few years featuring it in some way. Why?
i understand the authors frustration i'm not the best at parrying in games. not that i can't complete a game that requires it but it is a definite harder thing for me than other kinds of techniques in games. which might be the main reason it's so heavily added in games nowadays. want to make your game challenging without having to do a lot of work? just add a parry boss. (what i mean by parry boss is a boss you have to beat by parrying such that their attacks will kill you otherwise)
I always think it's fine as long as such games also have the roll/dodge panic button. But I understand the will to parry, it seems so cinematic in a fight when you pull it off.
A new mod brings the highly nostalgic fixed angles to the Resident Evil 2 remake, bringing the game closer to the original 1998 experience.
REmake kept the original style adding new flavour and graphics, Resident Evil 2 is a complete modernisation. Which remake style is superior?
The GameCube remake was stunning for its time but the new modernisation efforts are breathing some much-needed life into the older games.
Both are fantastic but the old style controls and the half way house attempt to modernize them in remake both feel extremely dated now. Taking away your preference for the various settings and characters, the recent remakes are objectively better games.
I think anyone voting for REmake is simply doing it out of nostalgia. No way a new young gamer is going to pick that over the new ones. I couldn't even get my son to play the game for more than an hour.
Depends what sort of experience you're looking for. If you enjoy the old fixed camera OG style then REmake is to me the pinnacle of the form. Incredible atmosphere, visual style and a fantastic revision of Resident Evil 1 with additions that feel completely seamless. Resident Evil 2 Remake in an excellent update (especially running with the IMO vastly superior original RE2 soundtrack) with the benefits of modern design but I still prefer the original game.. it didn't "overwrite" that experience in my mind the way REmake felt like it became the definitive RE1 experience.
Great read and completely agree on the "guinea pig" scenario for Umbrella Corps and Resident Evil. They could have used that manpower to put something more akin to the genre, preferably Lost Planet, but Capcom is hoping the title will sell by name alone.
When I first heard of Umbrella Corps, I thought it was a game focusing on one of the series most underrated characters, Hunk. A true survival horror starring him is long overdue......
RE7 better be good. After replaying RE HD and RE0 HD, I confirmed what I thought all along, I don't like the newer RE games. With Resident Evil 5 though, they made one of the greatest games ever made IMO. But not the main story that was trash, The Mercenaries in that game kept me hooked for nearly 6 years.
Then with RE6, the story became a quick time event simulator, and they just butchered The Mercenaries in that game. Ripped out all the stages for DLC, and put in that stupid counter system. Made it so that you have to keep bosses alive to get high scores. RE5 Mercenaries was all about speed, how good you were at killing as fast as possible and how good of a game you had determined the score. With RE6 you're at the mercy of the counter system and it's f***** boring.
I liked Revelations 2 though. I think it was a massive step in the right direction. Not perfect by any means not even close, certainly can't compare directly to the big AAA games, but I had some fun with it.