Jim Rossignol writes:
''One particular game seems to have come up a great deal in our gaming discussions from the past couple of months, and so I decided it was time to go back and play it. 2004's The Chronicles Of Riddick: Escape From Butcher Bay (TCOREFBR?) is one of those games that sits at the back of my mind, silently benchmarking everything else that has appeared since. It is one of those action games that really doesn't seem to have had much influence over the course of gaming, and yet is a splendid comparative high-watermark for anything with guns, or fists. Weirdly, for a first-person action game, the fists are actually what is most important.
Perhaps what I recalled most clearly about Riddick was the nagging sense that my review at the time (86%, PC Gamer UK) failed to capture what was most interesting about the game. I remember marking it down because it spiralled off into a medium-quality shooter in the later stages, but it was one of those times when I should have ignored my most recent impressions and returned to what was most compelling about the game: the ultra-violent action adventure in the three prisons of Butcher Bay.''