''I think it's only fair to warn you. These are first words I'm typing, but I can already tell from my notes that this is going to be a laundry list of complaints, gripes and grumbles. And that's a shame, because Too Human isn't a terrible game. It's just one of those "could've been" games where potential is squandered in so many areas that it's hard to know where to begin. Suffice to say, most of the game's good points can be summed in one simple sentence: it's a pretty good action game. Not a very good one, and certainly not a great one, but a slightly-above-average entry in the hack'n'slash genre that provides amusement amidst annoyances.
The core concept won't be new to anyone who watched Ulysses 31 in the 1980s. It's ancient mythology rewritten as science fiction, with Norse legends retold as an advanced civilisation where cybernetically-enhanced humans are considered protective gods by the general population. Our hero is Baldur, favoured creation of the AI program ODIN and popular people's champion of Asgard. You can rename him (although everyone still calls him Baldur) and choose one of five classes for him, and each will be familiar to regular RPG players. Berserker is your meaty melee combat specialist while Commando is your choice for firearms and ranged weapons. Champion is the piggy in the middle, averagely proficient at both forms of fighting. Defender is the heavily armoured tank option, with Bio Engineer the surrogate Mage, able to heal himself and others.''