''Too Human places you into the role of the Baldur, son of Odin and one of the more popular figures from Norse mythology. The title doesn't occur in a classic Norse setting, but is a bizarre, futuristic look at the world of Midgard in which a war between humanity and a race of machines has left behind a nuclear-scorched wasteland. The machines dominate most of the world, unbothered by radiation and the few remnants of humanity are housed in Aesir, a city under the watch of the Norse gods, who have enhanced themselves with cybernetic parts to battle the machines. The story follows Baldur as he tries to seek revenge for the death of his wife and figure out how the Aesir can defeat the encroaching machine menace before it wipes out all of mankind.
Too Human's plot builds up to two incredibly obvious "twists" that are only a surprise if you're completely ignorant of Norse mythology. On the other hand, if you're unfamiliar with Norse mythology, most of the minor details and references will fly directly over your head, so it's a lose-lose situation. To makes matters worse, the story doesn't end so much as it abruptly cuts off; the credits roll just as the story appears to be building toward a climax, making Halo 2 look like a coherent and satisfying ending. If the big "twist" that occurs before the end is supposed to be shocking to anyone, perhaps Silicon Knights shouldn't have chosen such a well-known piece of mythology on which to base their game.''