The final game is Spinnerbox, essentially a glorified version of slots. You bet, symbols spin, and if you match a pair of symbols, you get a payout. However, the inclusion of symbols instead of numbers is strange. If numbers were used, you could quickly tell when you had a matching pair and the payout. For example, a pair of twos would have a payout of four; simple, right? But, since the game uses strange symbols, you constantly have to bring up a menu to figure out payouts. The first time you see two houses you would never guess it equals a payout of twenty. Numbers must have been disregarded in favor of symbols for graphical variety, but it ends up being counterintuitive.