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An Interview with Bay Raitt

Bit Cultures writes: "Bay Raitt is an industry veteran who’s commercial works span across the comic, film, and video game industries. Some of his most commonly recognized video game animation work can be seen in the Valve titles: Half Life 2, the Portal series, Team Fortress 2, and the Left 4 Dead series. Before joining Valve Software, Bay was at the forefront of computer graphics as the Creature Facial Lead at Weta Digital, where he was responsible for modeling and animating the award-winning facial system for the CGI character 'Gollum' in The Lord of the Rings trilogy. Behind the scenes, he has helped to design various tools for creative production such as the popular Source Filmmaker, and 3D creation software like Mirai, Wings3D, and Nendo, all the while contributing to his own Digital Sculpting Forum: Spiraloid, and even coining Edge Loop modeling itself! I have always been a fan of his work, and had the chance to ask him a few questions about his background, artistic viewpoint...

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