"Linear is not a dirty word and many games would benefit from a realistic examination of the likely available content before coding a sandbox the size of Texas."
Ed from Gameondaily raises questions about the increasing trend of more open world games gracing the scene and whether they are on par with the quality in more linear games.
Vanillaware's tactical role-playing game Unicorn Overlord is a beautiful mix of old mechanics and new-age graphics, with over 65 unique recruitable characters and a rich storyline.
The Epic Games Store continues to dish out free games and you can add two more to your library this week.
Some Helldivers 2 players are frustrated with some content still being broken, so read this article to see what that is all about.
Some?? Try all. Mechs are bugged, many weapons are useless including the newly renewed ones, stratagems are bugged or weak, we still get stuck in the terrain with no way out, and the list goes on. Good game but they need to fix the issues before doing anything else.
If it's bigger than Donald Trumps ego then yeah, it's too big
Far cry 3/4, shadow of mordor. Perfectly sized.
Open world is a fad that is going on partly because consoles have reached a point where we can consistently release open world games wit the quality of linear ones and primarily because a little game called Skyrim released a couple years ago, sold 20 million copies and showed the industry that following in its footsteps would guarantee very high sales in the coming future.
By this point a bunch of games started doing it and it becomes a fad.
Now, I don't have a limit for how big an open world has to be but a lot of these current games and devs feel the need to one up each other by putting a lot of extra content in their games just so that they can advertise it or justify the games price.
such a thing does not exist...